City Of Broken Idols

Into The Maw

Serpents of Scuttlecove

Snakes and Ladders

Returning to Farshore, the party swiftly discovered that Vanthus had risen from the grave and, with demonic help, kidnapped Lavinia. Dismayed by this, they paused a scant few days before sailing for Scuttlecove, to confront the pirates in their lair, since this appeared to be where Vanthus had gone. Arriving at Scuttlecove, they teleported in to an abandoned whaling station, only to discover it was full of Yuan-Ti. These were swiftly disposed of, just in time for their leader, a large abomination, to arrive and cause some minor inconvenience. Once the threats were dealt with, they searched the place, finding a large amount of gear. Disguised as pirates, they promptly sold everything that was not nailed down and set up their HQ in the whaling station. The next two weeks were spent scouting the town out - what fun they had, walking the streets of a pirate support town by day, sleeping in a sodden whaling station by night.

Scouting complete, they decided to hit the Minting House, a mysterious building in town which few would speak openly of. Breaking in at night, the party sneaked around, with Sancho levitating outside and spotting several sleeping people on the first floor. As Mr. P set up an illusory tea party downstairs, Sancho burst in through the window and combat started. The sleepers had little chance and were dead in short order. Upstairs were several Yuan-Ti sorcerers, who proved something of an irritant before finally succumbing. On one of the bodies was a note, indicating that the Birdcage, a former brothel come interrogation centre in town, was the next place to hit.
The next night, it was the turn of the Birdcage. Sneaking in by using the backdoor (or pass wall as we know it) the party were dismayed to discover three harpies, leading to Keth going on a killing spree around town under the effects of a confusion spell. Luckily, at three o'clock in the morning, even Scuttlecove sleeps. Once Sancho remembered that he could counter song, things got rather bad for the harpies and they were easily defeated. Sancho went to the top of the building and across a bridge to a large cage, in which he could see a sleeping human female. As he went to open the cage, a creature resembling a badly made doll fell to the bridge behind him. He promptly hit it with a gust of wind, pushing it off the bridge to the floor below, where it was handled easily by Mr. P and several magical effects.
The team retired to the HQ to talk to their captive/rescued prisoner. Sancho showed a whole new side of himself when he discovered she was a corsair and wanted her to be put to death immediately. After an incredibly boring discussion, they eventually decided to clothe her, arm her and take her with them to find the pirates hidden lair. Laureli cast a divination to help them find it, together with the information that Harliss (the prisoner) could give them. This told them the lair was hidden by an illusion and a spell which made it impossible to see in to.
They sailed down the coast, with Mr. P summoning an avoral to scan out the coastline until they found a bit of salt marsh that wasn't. Mr. P then did the bravest thing he had ever done in his life (whilst invisible, stone skinned, bark skinned, and every other defensive hidey spell known to man) - he went in alone! There was an unnatural fog - within it was a harbour, with a tree holding several ships up to its height of 100ft. Having found a spot to teleport in to, the group went in.
Team teleport found themselves in a hut full of Yuan-Ti and set about the combat with gusto. As the last of the Yuan'Ti fell, a four man suicide squad arrived, to little effect. Sancho and the others searched the other buildings this side of the cove, but found them empty, with one of them having an illusory floor. They promptly teleported to the far side of the entrance to the harbour and entered the guard hut, in which lived a death slaad, which Laureli mullered with a bolt of glory.

 

The Clone War

The party then commenced their assault on the tree of ships, some major highlights (or lowlights, depending)of which were

and the collection of ridiculous amounts of money.
 
At the end of all this, the party had found out that Lavinia was in a prison on Gaping Maw (a large sea connecting severa parts of the abyss) and they had a means of getting there, in the form of a portal key. With no delay, they went shopping.
Having bought most of Sasserine, they attached the portal key to their ship and sailed in to Gaping Maw. A day or two into their journey, they met a group of Mercane merchants, who they traded with, gaining some useful information as to their goal - ie, they were told which island Divided Ire was on, which is where Lavinia is being held. They parted company amicably, and set off for the island. After another couple of days, they came across a boat made of clotted blood, with a cage in the centre of it. The two Blood Fiends of Orcus crewing it attacked, which was a major mistake on their part...