Sons Of Gruumsh

Contents Page

Into The Dragon's Lair

 

Attack On Myth Drannor

 

By the time the party retuned to the house Randall Morn had put at their disposal, spring was breaking over the land, and the party settled down to furnish their new base of operations. A week or so later they were called to the citadel by Larkall Greenspan,  a number of people had disappeared recently, probably the work of bandits. The most recent victim was the son of a prominent local farmer Arnulf Hopkirk (brother of the blacksmith) and he asked the party to investigate. This the party readily agreed to, and after briefly visiting Arnulf and his hysterical wife, the headed north to the field the boy had last been seen in.

Searching the area, Seladrin found signs of a struggle and tracks heading north towards a ruined mill a couple of miles away. As Seladrin led the party along the "bandit's"  trail, they were suddenly ambushed, as fusillade of arrows came towards them, accompanied by a "Glitterdust" spell. Fortunately the arrows all missed and the party quickly shook off the effects of the spell. In characteristic fashion Senella immediately charged into combat, as did Seladrin and Nystrae. Ramas launched a magic missile at the spellcaster, while Nym unlimbered her bow. As his colleagues fell around him in the melee that followed - the spellcaster suddenly vanished.

Quickly stripping the corpses, the party moved forward into a clearing where the ruined mill stood, they spent some time searching the area and looking for the invisible spellcaster before being reasonable sure they'd scared him off. They then prepared to descend into the basement of the ruined mill  There they found more "bandits" - although they were looking more and more like soldiers rather than simple bandits! After they cleared them out they moved on to a lower level where the found Ristim Hopkirk manacled to a wall. The boy was hysterical and as Nym moved to free him, the others took up defensive positions.

Just as Seladrin noted a secret door in the wall opposite, someone cast a stinking cloud spell. Retching, and nauseated by the effects of the spell Nym rushed through the cloud, into a hail of arrows from the soldiers waiting on the other side. Randall, Seladrin Nystrae and Senella also moved through to the other side of the cloud, although Nystrae seemed badly affected by the spell and was temporarily incapacitated.  Nym, Seladrin and Senella moved to attack the soldiers, while Randall closed on the spellcaster who retaliated with an "enervation". Ramas eventually managed to dispel the stinking cloud and moved through, pausing only to calm the even more panicking Ristim, in his own inimitable style.

As the others cut their way through the soldiers, Randal closed on the wizard and attacked him, the wizard deciding that discretion was the better part of valour, withdrew from the fray heading towards a nearby alcove - unfortunately for him, Seladrin was in his way and swiftly despatched him.

Once all the enemies had been disposed of, Nym managed to free Ristim, who told them that the soldiers had taken the others in the alcove area. Close examination showed the alcove to contain a carving of a large city dominating one wall, in front of which was a brazier of salt. Ramas also noted copious quantities of salt scattered about the floor in front of the carving, they guessed it was some kind of portal, but deciding to leave that till later, they sent Ristin packing home and checked out the secret door to discover a storeroom containing some relics from the wizards tower the mill had been built on.

After Ramas and Seladrin dropped some gear off at the Hopkirk farmstead, the party experimented for a while with the portal, before finally hitting on the right key. Uncharacteristically Ramas was first through ( obviously a rush of blood to the head there!). Finding himself in a cave with a shrine to Mystra in it. The shrine depicted Mystra from before the Time Of Troubles so was obviously an old one. As the others arrived through the portal one by one, they quickly noted there was no way back! Fortunately there was however an exit to the cave which Seladrin noticed was heavily warded against both evil  outsiders and undead.

Outside the cave, as a guard, who Seladrin managed to sneak up on and subdue. Interrogating the guard they discovered that she was a soldier in the Cult of The Dragon, she also told them the cult had recently occupied this area near the city of Myth Drannor and had been shipping slaves in to help with the digging as they searched for powerful magic items in the ruins. After paying the guard 50 gp to forget she'd ever seen them, which she seemed very keen to so, especially with a shortsword at her throat, the party headed out into the forests of Cormanthor. A short distance into the woods they met Tarbash a gnome making a living from scavenging the ruins who advised the Cult nearby were concentrated in the Polyandrium - a cemetery, he also offered them shelter in his hideout if need be and asked that while they were rescuing the others they could look out for his cousin.

 

After spending a quiet evening pumping the gnome Tarbash for as much info as they could about Myth Drannor, it's environs and the doings of the Cult, the party set out towards the river. To Tarbash's consternation, both small boats used to ferry people across were on the other side, unfazed, Seladrin dived into the river and swimming across with a rope attached managed to retrieve one of the boats and all were ferried across safely, on the other side, Tarbash pointed them to the trail that led to the Polyadrium and took his leave.

 

The Polyandrium

The party set off up the trail, with Seladrin scouting about 30ft ahead, when suddenly two large trolls burst from the undergrowth and attacked, their fearful claws ripping into the ranger. As Seladrin's bloodied body fell to the ground her comrades rushed to her aid, too late! Realising there was little help for their colleague as the spied her mangled and torn body, Senella and Nystrae closed to combat with the trolls while Ramas cast his "pyramids of doom" and Nym peppered the beasts with arrows. As the fight continued the heroes watched in horror as the trolls fell apparently slain, only to rise again and renew their attacks. Senella and Nym started hacking at the beasts on the ground, only to watch as their flesh repaired itself from each blow, Ramas ran back to the river to see if Tarbash were still about and whether he might have any advice on how to deal with the trolls. Just catching the gnome as he was climbing out of the boat on the other side,  Ramas gleaned that fire or acid was required to despatch the trolls finally. Nym attempted to set one on fire using a pint of oil, but it seemed to have little effect. Eventually, fearing to create the huge fire, that would be necessary to burn to large giants so close to the Polyadrium and the cult forces, they decided to toss the unconscious trolls into the river.

Moving further up the trail, the depleted party reached the Polyadrium, ahead of them they could see what must be the Tower of Bones referred to by Tarbash , beyond that in a relatively clear area they could see many cult soldiers and robed cultist moving between the various crypts that dotted the area, While Ramas and Nystrae  hid in the bushes Nym and Senella moved forward to scout the entrance to the tower. As Nym searched for traps, Ramas suddenly spotted a Cult patrol appear from the back of the tower and head directly towards them, and frantically tried to attract Nym's attention, fortunately he was able to do so and  the two  managed to duck out of sight just as the patrol rounded the corner. before he could relax however Ramas, heart sunk to his boots as the patrol continued on in a direct path towards the trail, he and Nystrae were hiding behind, the two adventurers froze in position, however some minute movement must have betrayed them and suddenly one of the guards stopped and exclaiming loudly began calling for aid. Ramas reacted swiftly and casting a sleep spell managed to take out 4 of the patrol, two members of the patrol were unaffected however and as cult forces from all over the Polyadrium began to converge on the area, he and Nystrae retreated back into the forest. Nym and Senella seeing the large numbers of troops heading towards them also melted back into the forest. Watching all this from an unseen vantage point in a nearby tree a watching Paladin-Cleric of Lathander coolly assessed the position.

As the Cult forces continued the systematic sweep through the forest, Ramas and Nystrae were lucky enough to evade notice, Senella and Nym looped round through the forest to the west evading the guards. As searching cult forces continued towards the river, Nystrae and Rams broke cover and headed back towards the Tower of Bones, meeting Senella and Nym and the arrived from the west. As they pondered their action the watching Paladin-Cleric of Lathander, deciding these might be allies against the Cult strode forward purposefully and introduced himself as Algon. Working on that basis that any enemy of the Cult  was a potential friend, they decided to continue their investigations into the Cult's activities together and swiftly entered the Tower.

Quickly disposing of the two guards in the hallway, the party moved to the rooms beyond, in one room, they found a sleeping young man, whom they subdued and bound and gagged. In another room obviously a barracks from the number of bunks they found three sleeping guards, Algon immediately challenged them to surrender, the cultists, bleary eyed from sleep, grabbed their swords and rushed him and embraced their doom! In the other room Nym and Senella recovered some small amount of treasure before suddenly Senella turned and cruelly sunk her waraxe into the head of the helpless bound and gagged prisoner!

Deciding to forego moving up the tower for the moment, the party  descended to the basement, finding first an empty holding area for prisoners and a chapel dedicated to Velsharoon then another empty room, before Senella opened a door into a foul necromancer's workshop, and charged in. Unfortunately for her, after her charge, the cult guard near the door slammed the door shut and barred it. Cut off from her comrades, Senella was left to face the Cult necromancer, his four zombie slaves and the Cult guard. Surrounded, by enemies, Senella fought bravely against overwhelming odds, as her friends increasingly desperately tried to get into the room. The odds proved too much for even such a doughty fighter as Senella and she fell before the onslaught just as Algon finally smashed through the door and laid hand on her. Once the Rest of the party was able to join the fray the cult forces in the room were swiftly despatched. Especially when Nystrae called on the power of her goddess to destroy the zombies.

 

The rest of the basement level of the Tower of Bones was empty, as was the sub-basement beneath it, so the adventurers decided to venture to the upper levels. As Senella moved up to the first floor she ran straight into two cult guards and a young wizard. As sounds of combat began to reverberate, Algon and Nym moved up the stairway closely followed by Randall, Rams and Nystrae. As the others joined the melee, two more young wizards, accompanied by zombies, joined the fray from a nearby room and from the other side a  necromancer accompanied by two skeletons. Nystrae made short work of the two zombies, destroying them by invoking Eilistraee, and Algon called on the power of Lathander to  destroy the skeletons. The human guards and two of the young apprentice necromancers swiftly fell leaving one apprentice and a necromancer who swiftly surrendered.  As Nym hog-tied the prisoners, and Nystrae healed the wounded, Randall, Algon and Ramas stood guard. Senella investigated the room the necromancer had emerged from finding four beds at the foot of each was a chest. A single skeleton stood guard which did not last long before Senella's onslaught.

Randal and Algon began interrogating the prisoners, getting little sense from the apprentice, however the necromancer proved more co-operative and Algon made him give them a tour round the level's facilities before leaving him and the apprentice bound and gagged on a bed.  Nym meanwhile turned her attention to the chests in the necromancer's room, unfortunately she managed to trip a poison-dart trap on one of the locks. Before the poison could wreak it's full havoc, Senella handed her a potion that neutralised the secondary effects. Still weakened by the effects Nym managed to open the chest and recover the contents, just as an ear curdling  scream echoed from above!

Reacting swiftly Algon ran for the stairs, emerging on the level above straight into the swords of two cult guards, for a moment he was sorely pressed until aid arrived in the form of Randall and then Senella. Once the guards were dealt with, Algon smashed his way through one locked door - finding an empty and dusty room. Nym picked the lock on a second door to reveal  the Cult's library. The third door was unlocked and led to a relatively richly appointed bedroom, where a dire-badger ensconced on a cushion eyed them warily. At this point there was another scream, again from above - coming from the roof. The party dashed up the last flight of stairs, and pausing only long enough for Nym to pick the lock, spilled out onto the flat  roof of the Tower of Bones!

An unpleasant sight met their eyes - in the far corner a stone altar had been set up in front of which someone in Cult robes brandished a knife, around him were zombies and Cult guards, who moved to intercept the party. Randall, Senella and Algon, joined in combat with the guards, as Nym nimbly worked her way around to get a bowshot at the Cult priest. Nystrae turned her attention one more to the hated undead and summoning once again the power of her moon-goddess turned them. Ramas, dodging round the other side got to a position where he too had line-of-sight on the priest, and launched his pyramids of doom ! Only to instantly regret it as a return fusillade of magic missiles hit him from the wand the priest was carrying. As the zombies were destroyed by Nystrae's turning, the Cult Guards too fell before the onslaught of the party. Seeing how things were going and smarting from two arrow wounds courtesy of Nym, the priest moved swiftly to the side walls and clambered over. Nym made her own way to the side to see the priest clambering down - spider-climbing the walls, and let fly with another arrow that thudded into the priest. Ramas sped to the walls as well and began to ready his Rope of Climbing. Algon, Randall Senella and Nystrae having despatched the guards too, moved to the wide walls to see the priest reach the ground level. Algon was idly contemplating jumping down the three stories after him, when, from a nearby bush, Tarbash emerged and throwing himself at the priest buries his dagger in his throat!

Ramas, putting away the Rope, headed to the altar to discover the barely alive figure of a gnome bound to the table. Summoning the healing power of Anhur, he stabilised the gnome. Nym still looking over the wall of the tower noticed that the Cult forces searching the forest were sweeping back from the river towards the Polyandrium and shouted a warning to her colleagues that it was time to leave! After untying the gnome, the party began making their way down through the tower, Senella however was unable to resist stopping off at the priest's bedroom and after a brief altercation with the dire-badger recovering the contents of the room. Randall stopped off to grab the two prisoners and hustled them out of the Tower. Tarbash, profuse in his thanks for rescuing his cousin led the party to another one of his hide-outs to the east, avoiding the Cult forces still searching the forest to the south.

 

Deciding the best way to disrupt the Cult's activities was to recover the mysterious necromantic device the Cult was seeking  before them the party resolved to return but first they needed to heal-up. After resting and recuperating for a day at one of Tarbash's many hideouts in the area, the party set out once again for the Polyandrium. This time they went at night, hoping to avoid the bulk of the Cult forces. As they neared the first crypt they were suddenly set upon by a group of orc zombies - Nystrae managed to turn a couple and the rest were quickly destroyed  by the others.

 

The first crypt they arrived at was graven with images of skulls and death, the stone door to the tomb was magically fused to the surrounding rock, incised in the door was a large sun-like rune. The party spent some time trying to find a way in but eventually decided they would have to find the key! Moving onto the next crypt, identified by the elven script above the door as the crypt of Rothillion, they quickly ascertained this one too was sealed this time with a star-rune.

 

Moving on to the next crypt, this too was sealed - with a wolf-rune, however in a box near the door they found a rune stone and a scroll bearing the command word - there was also a warning message scrawled in chalk in common on the doorway. Ramas opened the door to reveal steps descending downwards into the darkness. Nym and Senella cautiously led the way down to a chamber where bronze statues stood guard along both walls. Nym cautiously searched for traps but found nothing and Senella stepped confidently forward, straight into a lightning blast that crackled from the first bronze statue, fortunately she managed to avoid the worst of the blast, however as she sought healing from Nystrae, Randall moved to support Nym. Nym moved forwards urgently to investigate the statue again. Finding nothing, she moved cautiously to the next one, throwing herself swiftly to one side as another blast of lightning arced out from it. As Nym painstakingly made her way forward, Senella exhibiting the typical patience of her kind, suddenly charged forward across the room triggering the remaining traps, and stood

panting and scorched in front of the door at the other end. As the others moved in, Nystrae moved to hear her dwarven colleague, Algon suddenly sensed a profound source of evil nearby.

 

Beyond the door, at the end of the corridor, Nym swiftly disabled two spear traps and moved through into a hexagonal chamber beyond where huge tapestries declared the deeds of the elven hero Kesefhon, beyond the tapestries was another staircase leading down to a flooded chamber wherein lay a sarcophagus. The party spent some time exploring this area, but avoided the sarcophagus, Algon meanwhile determined to track to source of

evil, eventually determining it lay behind a wall in the bronze statue room. Summoning his friends, between them they managed to locate a secret door, behind which lay another sarcophagus and six jars containing sweet smelling ointments. Determining that the source of evil lay within, Algon and Randall removed the lid, to reveal the corpse of an elven warrior, although the features were well preserved the skill was covered with hideous lesions and scars. Algon blessed some water and sprinkled it over the corpse, as he did so, the apparent corpse roared with inarticulate rage and stuck at the paladin.

 

As the mummy lord rose from the tomb and lashed in a blind rage at those that disturbed his rest, the party moved to engage and  finally despatched the cursed Kesefhon to his ultimate rest. Recovering the few bits of treasure from the corpse, they left the crypt. Leaving the area of Kesefhon's tomb the party continued searching the area of the Polyandrium warily avoiding the Tower of Bones and the Cult soldiers within.

 

The next tomb they examined, the Loresinger's Crypt,  was apparently the burial place of a bard of some renown, and they could hear faint music coming from within. Although the  tomb was sealed with a harp-rune the Cult had thoughtfully left the runestone and activation word nearby. Within the small crypt they recovered a lute a set of pan-pipes and a book of songs.

 

The next, Ilkesha's Crypt, had already been ransacked by the Cult although Nym did manage to find some documents and the House Ilkesha Seal hidden in a compartment in one of the sarcophagi.

 

The third crypt, Lyssic's, was set into the cliff face, the entrance to the tomb was blocked by large pieces what had once been a huge statue of a warrior on horseback. Randall, with help from Nym and Nystrae managed to move enough of the debris to clear the entranceway, where they noted that the door had been wedged open with a large stone. Entering the tomb, Nym discovered several burned out torches that had been discarded on the floor, the first door they came to had been bashed open some time ago and the contents of the storeroom within strewn about the floor. The next door also showed signs of damage but was still hanging on the hinges, Randall kicked it in to reveal the remnants of a library, many of the books and scrolls inside had crumbled to dust, however Randall and Nystrae managed to salvage a few tomes that Nym estimated might be worth a few bob. Moving on round the corridor, the found the first of the tombs guardians as three fighter skeletons attacked Nym. As Randall moved to support his colleague, Nystrae moved forward and calling once more on the power of her goddess turned the hated undead, after which Randall moved in and bludgeoned the cowering skeletons.

 

Moving forward father into a room beyond, "guarded" by a hundred clay statuettes, a glowing longsword sat atop a pedestal. As she moved forwards Nym noted that the blade of the longsword had a series of curious grooves running the length of the blade. Not unexpectedly as Nym retrieved the sword, the clay soldiers animated, many however crumbled to dust , leaving three groups of 12 which swarmed over Nym, Randal and Nystrae jabbing at them with their spears. As the three swatted at the diminutive clay constructs, Ramas summoned the holy weapon of Anhur to aid them and in short order the clay army was defeated.

 

In the corridor beyond this room they found a stairway leading downwards, but before investigating, they discovered an illusory wall ( although Nym took some considerable convincing that the wall wasn't real) beyond after passing the desiccated body of a gnome impaled on a spear trap, they found a curious sight - atop a glass pillar, suspended in a blue flame was a gleaming longsword, the pommel of which was blazoned with the symbol of Lathander. Confronted by the sword blazoned with the symbol of his god, obviously a powerful weapon of his faith,  Algon knelt in prayer and considered what he should do. Eventually making a decision he moved forward humbly and thrusting his hand into the blue flame grasped the hilt of the sword. Sensing a strong feeling of approval from the blade as he withdrew the blade from the flame it began to glow softly lighting the room  as the blue flame snuffed out. Ramas used his magicks to identify the sword as "First Light" an intelligent holy longsword, dedicated to the service of Lathander.

Moving down the stairway to the flooded level of the tomb, Nym spent some time searching the door for traps, finding none, then manage with Senella's help to open the door against the force of the water. The flooded room beyond was dominated by two large statues of warriors - a dwarf and an elf - flanking a marble door. Two wooden doors led off to either side. Floating in the water were three bloated and water-logged obviously dead for some time even a cursory investigation revealed that this was a party of adventurers that had made it thus far before perishing. As Nym and Senella began investigation the bloated corpses, and Ramas began studying a waterlogged spellbook retrieved from one of the bodies, Algon moved to investigate the marbled door, as he did so the two statues animated and attacked him.

As the statues slammed into him Algon collapsed into the foetid water automatically stabilised by his Domain power. "First Light" using its special ability cast a cure moderate wounds on him, Nym poured a potion of CLW down his throat, and he rejoined the combat. After the statues were destroyed, Nystrae healed the remaining damage.  Investigating the marble door there appeared no obvious mechanisms for opening other than two slots, Nym on close investigation ascertained that the slots were grooved, in similar fashion to the longsword retrieved from the clay army room, and thrusting it into one of the slots heard a satisfying clicking sound. However when she attempted to remove the blade to insert it in the other slot, it would not release - there must be another key-blade somewhere! 

As Nym and Senella began painstakingly searching through the water-logged room, the others quickly searched the two side chambers finding them flooded and with bodies lying on slabs partially submerged. Emerging from the side-rooms to discover Nym and Senella vainly searching from the centre of the room outwards, Nystrae suggested they concentrate their searches in the doorway area, whereupon they discovered the second key-blade and unlocked the marble door. As the water and the rest of the party rushed through to the room beyond, Ramas lagged behind and cast detect magic in the room finding a quarterstaff and a warhammer in the murky depths.

In the room beyond, was Lyssic's sarcophagus, inside they found the Rune of stars, but no command word! Searching the room thoroughly Nym discovered a secret door and a passageway that led ultimately into an abandoned barracks in Myth Drannor opposite Castle Cormanthor . After briefly exploring the ruined barracks they headed back to Lyssic's tomb. Emerging from the tomb, as the dawn sun rose in the sky they were confronted by a Cult necromancer accompanied a squad of Cult soldiers. The necromancer's dramatic speech calling on the party to surrender was cut short as Senella charged him and silenced him with her waraxe, as their leader fell the cult soldiers moved to attack but proved little challenge to the party. After disposing of the bodies inside the tomb, the party headed back to Tarbash's hideout to rest.  While Ramas, Nym and Randal remained resting in Tarbash's hideout, Senella, Algon and Nystrae decided to explore Rothillion's Tomb using the Rune of Stars.

 

Carefully skirting the Tower of Bones and the Cult archers, after a minor altercation with some orc zombies, they arrived at the tomb and Algon presented the run and utter the key-word. Unlike previous tombs, the door to this one opened with a thunderous roar and a huge symbol blazoned into life in the doorway Illuminating a large area of the Polyandrium. Algon identified the symbol as a Protection against Evil, and fearing that the light and noise would summon Cult reinforcements the party swiftly move into the tomb. Within the tomb they quickly noticed something amiss many of the organic artefacts in the tomb had rotted or corroded away as if they had been buried for thousands rather than hundreds of years. They discovered a library where all the pages of hundreds of volumes had crumbled to dust - save one! On closer examination of the one surviving volume, stitched under the fly-leaf, was the final missing page of the Testament of Jade which Algon quickly re-united with the rest of the book.

 

Exploring the rest of the tomb, they found their way to Rothillion's sarcophagus, which they were just about to examine when from out of thin air a dire wolf appeared and attacked! As the party moved to defend itself, they all suddenly all felt a strange pressure on their minds, although Nystrae and Algon shook off the effect,  Senella stood dumbstruck as the wolf continued to tear at her. As she and Algon moved to support their colleague, Nystrae was sure she felt someone brush past her through the entrance of the tomb, but there was no time to investigate as Senella was still standing there letting the dire-wolf savage her. After the beast was dispatched, Nystrae healed Senella who still appeared affected by the mysterious malady. Eventually recovering the party managed with some difficulty to lift the crystal lid of the sarcophagus and from a sandalwood bow within they retrieved the "Rune of Sun" and it's command word.

 

Making the way to the tomb entrance the party prepared to face the cult forces they fully expected to be waiting in ambush, by downing potions and casting buffing spells. They emerged, through the glowing symbol to a scene of carnage, Cult soldier lay everywhere, some their bodies scorched and burned others clearly savaged by a wild beast, two Cult necromancers who had obviously led the expedition to check what was happening at the tomb, lay some distance from the rest - the top of their skulls had been ripped off and the brains within appear to have been removed. Obviously whatever had been trapped inside the tomb owed no allegiance to the Cult of the Dragon.

 

Moving swiftly before more Cult reinforcements arrived they moved to the final tomb, issuing the command word and presenting the rune, the stone doorway to this crypt crumbled to dust, as it did so an unutterably foul stench immediately assaulted the senses. Retching, but otherwise unaffected the party began the decent into Orbakh's tomb. At the bottom, narrowly avoiding a pit trap, Senella entered a room and was attacked by two dire-apes, barely containing their incredulity at finding dire-apes in a tomb that had been sealed for hundreds of years, Algon and Nystrae moved to help and the two beasts were slain. Beyond this room Algon moved through a corridor and was confronted by a bugbear sentry who jabbered a challenge at him in goblin, unable to comprehend, but detecting the goblinoids as evil, Algon moved forwards, supported by Nystrae, while Senella moved round to flank the unfortunate sentry, who was quickly disposed of.

 

Moving forward, Senella discovered a group of four bugbears dining on what appeared to be the carcass of a cow. As she immediately charged in the startled goblinoids reached for their weapons. Nystrae moved to support the reckless dwarf, while Algon, echoing Senella's move in the previous moved round to a flanking potion. As Senella and Nystrae carved their way through the bugbears, Algon came face to face with one of them attempting to flee, nanoseconds before he fell into a pit-trap. As the startled bugbear looked down at him, Algon held up a hand to the creature. The bugbear, even  more startled instinctively reached down and helped the paladin out of the tomb - an a act that probably saved his life as Senella and Nystrae finished off his friends.

 

As the surveyed the wreckage of combat, Nystrae notices something curious, all the bugbears appeared to be identical, even down to the broken left incisor that each had. There was something also wrong about the "cow" that the bugbears had been feasting on, although given the condition of the remains it was difficult to ascertain what. As Algon escorted his new friend to the entrance of the tomb and ushered the somewhat reluctant and fearful goblinoid out, Nystrae and Senella retuned to examine the carcasses of the dire-apes to discover that they too were identical!  

 

The party continued their explorations of the crypt of Orbahk, despatching some wights and finding the lair of a couple of krenshar , before stumbling over the rather curious sight of a naked man studying the carcass of one of the stunted cows. For a second the man seemed astonished to see the party as Senella stood in the doorway and greeted him and he backed of into the corner of the room, casting a  spell as he did so. Algon moved into the room as the man cast a magic missile spell at Senella, realising the this naked man was hostile the party moved in swiftly despatched him.

 

Moving on through the rest of the complex, jumping over the occasional pit-traps, the came across another room where what appeared to be the same naked man was discussion with a merrow, as the party stood in the doorway, than man fell back again casting a spell. For a second those standing in the doorway felt the overwhelming urge to sleep but swiftly shook the feeling of and Randall made a bee-line for the naked sorcerer, dropping him with a swift series of blows, the merrow launched into a furious assault on Randall ignoring the others as they closed to combat - and Nystrae's healing magics were called upon more than once.

 

Down a short stairway, which took them to a flooded part of the crypt, they found three more merrow engaged in some kind of wrestling contest, but wisely let them be. Moving forward to the main part of the crypt they found the most curious sight they'd seen yet, another version of the naked man they'd now killed twice this time accompanied by a deepspawn although neither seemed inclined to attack the party. It quickly became apparent that the deepspawn was in charge as Algon began negotiating with the creature Eventually the paladin managed to broker an agreement, the party would stand aside and the deepspawn would depart leaving the party to the tomb and its contents. Concerned about releasing such a creature to the world, Algon also negotiated an agreement from the creature that it would avoid civilised areas.

 

The party then moved to investigate the sarcophagus, where they found the Bone Sceptre of Orbakh - the item the Cult was seeking. As Senella touched the sceptre the air was filled with a shimmering and the image of a baelnorn The baelnorn announced that he had come as the sceptre had been touched and asked for the party's help.  He told them that he and another of his kind had been working with another party in the city attempting to thwart the designs of the Cult. The cult had discovered a Pool of Radiance and corrupted it and planned top use its power to further corrupt the mythal in the city,  boost the power of the dracolich Perelendrelar and unleash evil across Faerun. The other party was planning an assault on the dracolich and the senior cultists, however should the dracolich be slain he would simply rise again from his phylactery, as a result the baelnorns wished to them to find and destroy the phylactery. The baelnorn suggested that the party use the tunnel in Lyssic's tomb to get to the city where he would speak to them again.  Agreeing to help and to meet the baelnorn on the following night, the party returned to Tarbash's hideout to rest and then moved through Lyssic's tomb to the barracks in the city. The baelnorn then met them and told them where the phylactery could be found.

 

 

Myth Drannor

 

After some discussion about how best to get into Castle Cormanthor, the party decided to head for the nearby temple of Sehanine Moonbow  to contact the baelnorn again. Making their way round the back of the ruined barracks the party were briefly attacked by a gang of gargoyles. Swiftly despatching the gargoyles, they arrived at the area of wasteland where the temple was hidden under illusions – although Nym stubborn as usual, refused to believe there was a temple there and took some persuasion. Once in the Temple they summoned the baelnorn who offered them “invisibility” or “fly” spells to aid them. After contemplating various options the party decided to disguise them selves as Cultists and basically try walking through the front door! Heading back to the barracks ( this time uneventfully). Senella crawled back through the tunnel to Lyssic’s tomb to retrieve robes from some of the dead cultists there. On her return it was nearing dawn, so donning the robes they watched the castle carefully.

 

As the dawn sun rose and Algon performed his rituals to greet the Morninglord, the doors of the Castle opened and cultists and soldiers began streaming out, they noted that two cult soldiers took up positions at the door accompanied by two large dragonkin. Moving round the back of the barracks, the party headed boldly down the main street somewhat amazingly led by Ramas. As they approached the entrance Ramas marched boldly past the guards, who studiously ignored him, the others after hesitating for a moment - followed on!

 

Within the Castle it was a hive of activity with Cultists, soldiers, undead and dragonkin bustling about. Attempting to remain inconspicuous, the party made their way straight to the stairway the baelnorn had identified as leading down. On the level below again they made there way - attempting to appear innocuous - to the stairway to the level below that. On that level they wisely avoided the area the dragonkin were barracked and headed past a storage area for undead to the secret door leading to the Pool of Radiance. Heading through the tunnel the door at the end was heavy and rusted, fearing the noise Nym and Senella rubbed lamp oil on the hinges before opening the door, unfortunately the door still made a load screeching noise as it opened.

 

 The huge cavern in which they now emerged contained of four large rock platforms connected by bridges over the sickly glow of the corrupted Pool of Radiance – on the far side they could see three cultists  and the phylactery guarded by three dragonkin – the other occupant of the cavern was a huge zombie black dragon which immediately flew over to intercept them. As Senella moved to meet the huge dragon-corpse, Nym unleashed volley of arrows at the dragonkin who were flying to intercept the party as Nystrae stood to meet their charge. Ramas and Algon moved round onto one of the rocky bridges to attempt to get to the cultists – one of whom a half-dragon moved to block them. One of the cultists – obviously a cleric cast an “unholy blight” at the party near the doorway – which caused Nym, Senella and some difficulties as the dragonkin and zombie-dragon closed to attack. As the two dragonkin pressed home their attack, Nystrae, solely wounded,  withdrew to the relative shelter of the entranceway to the cave where Randal and Nym had taken up position. Senella, ignoring the huge zombie, activated her ring of flying and flew across the cavern to where Ramas and Algon were in combat with Marjan the half-dragon fighter, and another dragonkin. The Cult necromancer commanded the zombie to follow Senella, while his master the Baneite cleric Shamoor cast “Bulls Strength” and other buffing spells on himself.

 

As Senella  flew towards her colleagues she saw Ramas fall before Marjan’s frostblade, and Algo stepping forwad lay on hands to heal his fallen  comrade. Swooping down she grabbed Ramas and bodily dragged up him after her, shouting at him to retrieve Orbakh’s sceptre from her Quiver of Ehlonna. Algon, confronted both with the dragonkin and Marjan commenced a desperate rearguard action. At the cavern entrance, Randall stepped forward  to engage the dragonkin, ably assisted by Nym’s continued stream of arrows. Nystrae, after healing herself, stepped forward and began launching a fusillade of spells against the hated undead. As the battle continued, Senella, still dangling Ramas beneath her flew straight towards Shamoor and the dracolich’s phylactery followed by the zombie dragon. While Ramas desperately tried to get himself into a position where he could use the sceptre, despite being attacked by Shamoor, Randal and Nym finally despatched the last of the dragonkin, and along with Nystrae – still launching spells against the zombie – activated their rings of flying to move swiftly across the cavern. Algon nearby finally fell beneath the beneath the combined blades of  Marjan and the dragonkin, although his Renewal power and the abilities of First Light conspired to save him from instant death. Randall, seeing the paladin fall moved to engage the dragonkin as Marjan moved to protect the phylactery. Nym and Nystrae flew over to the central platform where they noticed a strange shimmering in the air but no other untoward effects

 

Watching Ramas crumple before Shamoor’s frenzied assault, the badly wounded Senella, dropped into the combat, only to fall fatally before a combined assault from Shamoor, the cult Necromancer and the zombie. Ramas taking advantage of the distraction the death of his colleague afforded suddenly lunged forward and flew at the phylactery uttering the command word to activate the sceptre’s enhanced shatter power as he struck the crystal. Ramas shot upwards to the roof of the cavern as the crystal exploded in an unholy miasma of evil cloying energy, an cry of fury and rage could be heard from elsewhere in the cavern complex, which was itself cut short as Pereledrelar himself came under attack from the other party who had been advised by Molostroi the baelnorn to co-ordinate their attack on the dracolich with the attack on the phylactery.

 

As the Cult necromancer directed the zombie to attack Nym and Nystrae, Nym flew over towards where Algon lay,  Marjan, launched himself towards Ramas and used his fiery breath weapon which engulfed the unfortunate sorcerer/cleric in flame. Shamoor furious at the success of his enemies cast another unholy blight towards the area Nym, Algon and Randall were. Nym realising that Algon, badly wounded as he was would not survive the cloying miasma around him for long swooped down and dragged the fallen paladin’s body out of the spell’s effect area. Randal, having slain the last remaining dragonkin with a mighty blow, straight towards where Ramas lay unconscious. Nystrae, finally despatching the huge zombie, too had noticed Ramas’s plight - as he lay dying suspended up near the roof of the cavern and flew towards him to administer healing.

 

At that point the caverns complex was rent with another mighty roar – the death throes of Perelendrelar – the others had been successful ! Sensing the tide had turned against them and the death of the dracolich had ruined their plans, Shamoor, the necromancer and Marjan fled  down a nearby tunnel. Gathering up the corpse of their fallen comrade the party took advantage of the confusion caused in the Cult ranks by the dracolich’s death to escape through the tunnel advised by Molostroi to the temple of Shaundakul. Careful to give no offence to the ghosts who guarded the ruined temple, they made their way outside where Molostroi met them, and after thanking them profusely cast invisibility on them to aid their escape. He advised them that the bulk of the Cult forces outside the city were to the northwest,  between them and Daggerdale and advised they return home via Cormyr to the southwest. Algon, keen to report back to his superiors at the temple in Marsembar eagerly endorsed this plan and the others accepted the recommendation however before they set off he used the power of the Jade Testament to Raise Senella.