Seven Swords of Sin


Kaer Maga

After receiving their land and Knighthoods from Sir Tolgrith on behalf of the Korvosan king, the party made decisions on where to set up their holdings.

Farren, with Sir Tolgrith’s permission, took over Vardak’s Fortress.

Lia set up home with a small shrine near the Druid Oakbrow.

Ulthgar took over the underground lair of the Owlbears.

Roscoe took over the lair of the Roseblood Sprites.

Hogradin and Tostig, still undecided remained at the Inn at Fort Thorn for the time being.

After a couple of months, Sir Tolgrith sent messages to all the party to say that the Church of Abadar had a mission for the hero’s of the Vale and asked they make haste to Fort Thorn. Farren was last to arrive from his fort in the mountains. Sir Tolgrith introduced them to a Cleric of Abadar who says the Prelate of the Church of Abadar in Korvosa has a job for them and if they were willing, the Cleric would escort them to the Prelate. The party agreed and at dawn the following morning they headed off to Korvosa.

On arriving at the Church of Abadar on Korvosa, their guide escorted them to an audience with the Prelate, Wen Histani. Once settled, Wen began by saying “your reputation has led us to reach out”. Wen continued to say an item of great importance was stolen from one of the Church vaults. The item was a powerful relic from history, known as the Sword of Lust, one of the Seven Swords of Sin used by the Rune Lords in ages past. Wen tasks the party with recovering the Sword, along with others that may be in the thief’s hands, and advised discretion and secrecy is paramount due to the danger posed if all seven swords are reunited. Wen said they have traced the theif, a powerful enchantress named Tirana to Kaer Maga. Wen offers the party 10,000gp for the return of the Sword of Lust and any of its companions. The party agreed.
Kaer Maga
The following day the party set off to Kaer Maga. After almost a weeks travel they arrived at the City. On their approach kaer Maga appears a walled city of white stone. The main entrance into the city is through a massive breach in the walls, known as the Warren. On entering the city, the party were greeted by a shanty town of wood and detritus. The Warren was crowded, as they entered the city they were approached by a young boisterous adolescent, Dart, who offered to assist them. Taking Dart up on his offer, he escorted the party to a good Inn. The party asked Dart of he knew or could find out anything about the mysterious Tirana. Dart said he would check and left the party in the Inn.

The following morning Dart returned, accompanied by a scarred and somewhat shift Dwarf. The dwarf introduces himself as Gadka Burtannon, purveyor of wondrous items. Gadka says he knows of Tirana as he has had business dealings in the past and knows where to find her. However, Gadka says he needs a favour first before he shares the information. There is a street gang, The Splitstreet Gang, causing him and fellow stall holders trouble, demanding protection money. Gadka says if the Party can deal with the gang he will share his information. Gadka says the Gang is due at the location of hist stall later that day.

The party head to Gadka’s stall at the intersection of Fever Street and Half a Chicken walk. The party take up station around the area. Soon, the Splitstreet Gang appears and starts harassing the street vendors. The party intervenes, killing some gang members, and driving off 3. Gadka is pleased and provides the party with the location of Tirana’s lair. The location is abandoned tunnels and laboratories once owned by the scientific conclave, the Council of Truth. The entrance is marked by the ruins of an old watermill near the outer wall by the cliff. Gadka also tells the party they have a lifetime discount of 25% from his treasures.

Dart leads the party to the ruins of the Watermill. Rather than a frontal assault, the party looks for any other potential way in. Roscoe notices an opening in the cliff face high above the ruins. Deciding to wait until dark before attempting that way in. As darkness fell Roscoe climbed up accompanied by Farren using his slippers of spider climb. They managed to secure a rope to allow the rest of the party to join them. The entrance led to what appeared to be a ventilation shaft leading down. With the aid of the rope the part reached the bottom of the ventilation shaft which opened into a chamber with 3 turbines, spinning slowly to circulate the air.

Roscoe tumbled passed the blades to see if there was any sort of “off” switch for the turbines, but to no avail. However, Hogradin, using Grandad’s Axe managed to temporarily jam one of the turbines to allow the party to pass. Once safely past the Turbines, the part found themselves at a T junction. The corridors lit with continual flame spells cast on ceiling tiles. The T junction had corridors leading both East and West with closed steel doors at the end. Deciding on the West passage, the party approached the door. Roscoe checked for traps, finding none.

The party cautiously opened the door. Revealing a large chamber with a cloudy pool covering most of the floor. A stone bridge bisects the pool, upon which sits a massive bit of machinery giving off a mechanical hum. At the end of the chamber to the North stands a raised platform with a metallic console overlooking the pool. The ever inquisitive and impulsive Farren headed straight to the machinery on the bridge. This prompted a response from the room’s guardian, a Giant Squid, whose tentacles lashed out from the pool attacking the party. Farren was sorely wounded in the first strike, and only his Dimension Door spell saved him from certain death. The battle was brutal, but eventually the Squid was killed. The party took time to heal their assorted wounds……