Seven Swords of Sin
Kaer Maga
After receiving
their land and Knighthoods from Sir Tolgrith on behalf of the Korvosan
king, the party made decisions on where to set up their holdings.
Farren, with Sir Tolgrith’s permission, took over Vardak’s Fortress.
Lia set up home with a small shrine near the Druid Oakbrow.
Ulthgar took over the underground lair of the Owlbears.
Roscoe took over the lair of the Roseblood Sprites.
Hogradin and Tostig, still undecided remained at the Inn at Fort Thorn for the time being.
After
a couple of months, Sir Tolgrith sent messages to all the party to say
that the Church of Abadar had a mission for the hero’s of the Vale and
asked they make haste to Fort Thorn. Farren was last to arrive from his
fort in the mountains. Sir Tolgrith introduced them to a Cleric of
Abadar who says the Prelate of the Church of Abadar in Korvosa has a
job for them and if they were willing, the Cleric would escort them to
the Prelate. The party agreed and at dawn the following morning they
headed off to Korvosa.
On arriving at the Church of Abadar on
Korvosa, their guide escorted them to an audience with the Prelate, Wen
Histani. Once settled, Wen began by saying “your reputation has led us
to reach out”. Wen continued to say an item of great importance was
stolen from one of the Church vaults. The item was a powerful relic
from history, known as the Sword of Lust, one of the Seven Swords of
Sin used by the Rune Lords in ages past. Wen tasks the party with
recovering the Sword, along with others that may be in the thief’s
hands, and advised discretion and secrecy is paramount due to the
danger posed if all seven swords are reunited. Wen said they have
traced the theif, a powerful enchantress named Tirana to Kaer Maga. Wen
offers the party 10,000gp for the return of the Sword of Lust and any
of its companions. The party agreed.
The
following day the party set off to Kaer Maga. After almost a weeks
travel they arrived at the City. On their approach kaer Maga appears a
walled city of white stone. The main entrance into the city is through
a massive breach in the walls, known as the Warren. On entering the
city, the party were greeted by a shanty town of wood and detritus. The
Warren was crowded, as they entered the city they were approached by a
young boisterous adolescent, Dart, who offered to assist them. Taking
Dart up on his offer, he escorted the party to a good Inn. The party
asked Dart of he knew or could find out anything about the mysterious
Tirana. Dart said he would check and left the party in the Inn.
The
following morning Dart returned, accompanied by a scarred and somewhat
shift Dwarf. The dwarf introduces himself as Gadka Burtannon, purveyor
of wondrous items. Gadka says he knows of Tirana as he has had business
dealings in the past and knows where to find her. However, Gadka says
he needs a favour first before he shares the information. There is a
street gang, The Splitstreet Gang, causing him and fellow stall holders
trouble, demanding protection money. Gadka says if the Party can deal
with the gang he will share his information. Gadka says the Gang is due
at the location of hist stall later that day.
The party head to
Gadka’s stall at the intersection of Fever Street and Half a Chicken
walk. The party take up station around the area. Soon, the Splitstreet
Gang appears and starts harassing the street vendors. The party
intervenes, killing some gang members, and driving off 3. Gadka is
pleased and provides the party with the location of Tirana’s lair. The
location is abandoned tunnels and laboratories once owned by the
scientific conclave, the Council of Truth. The entrance is marked by
the ruins of an old watermill near the outer wall by the cliff. Gadka
also tells the party they have a lifetime discount of 25% from his
treasures.
Dart leads the party to the ruins of the Watermill.
Rather than a frontal assault, the party looks for any other potential
way in. Roscoe notices an opening in the cliff face high above the
ruins. Deciding to wait until dark before attempting that way in. As
darkness fell Roscoe climbed up accompanied by Farren using his
slippers of spider climb. They managed to secure a rope to allow the
rest of the party to join them. The entrance led to what appeared to be
a ventilation shaft leading down. With the aid of the rope the part
reached the bottom of the ventilation shaft which opened into a chamber
with 3 turbines, spinning slowly to circulate the air.
Roscoe
tumbled passed the blades to see if there was any sort of “off” switch
for the turbines, but to no avail. However, Hogradin, using Grandad’s
Axe managed to temporarily jam one of the turbines to allow the party
to pass. Once safely past the Turbines, the part found themselves at a
T junction. The corridors lit with continual flame spells cast on
ceiling tiles. The T junction had corridors leading both East and West
with closed steel doors at the end. Deciding on the West passage, the
party approached the door. Roscoe checked for traps, finding none.
The
party cautiously opened the door. Revealing a large chamber with a
cloudy pool covering most of the floor. A stone bridge bisects the
pool, upon which sits a massive bit of machinery giving off a
mechanical hum. At the end of the chamber to the North stands a raised
platform with a metallic console overlooking the pool. The ever
inquisitive and impulsive Farren headed straight to the machinery on
the bridge. This prompted a response from the room’s guardian, a Giant
Squid, whose tentacles lashed out from the pool attacking the party.
Farren was sorely wounded in the first strike, and only his Dimension
Door spell saved him from certain death. The battle was brutal, but
eventually the Squid was killed. The party took time to heal their
assorted wounds……