As the canoes approached the northern pier at Farshore, it was immediately apparent that something was not right. The village was on fire, overrun with bad people and there was a Crimson Tide pirate ship docked next to the Blue Nixie. Using their collective wisdom and intelligence, our happy little band of heroes came to the conclusion that the settlement was under attack! Leaping from the canoes, they set off in all directions to help the colonists. Laureli and Sancho moved to the left, hearing screams from a woman trapped in a burning building. Jack ran towards a pirate who was chasing a woman round a building, calling out suggestions which sounded both improper and unfeasible (or at least, inelegant). Analesia unlimbered her bow and started taking out pirates from the dockside, together with Arumil using magic missiles. Ronica moved to stabilize a man lying on the floor in a mess of broken glassware.
The heroic Sancho, with no thought to his own safety (although possibly some towards the charming lady in the burning building) climbed in to the fire to try to affect a rescue, taking some painful burns himself in the process. Laureli cast Create Water to damp down the flames and Sancho, aided by Laureli, helped the poor woman to safety.
Jack swiftly cut down the scurvy pirate chasing the woman and moved deeper into the settlement, towards a laughing pirate who was easily beating up a group of colonists around him. Jack closed with the captain and was mildly put out when the villagers did little to aid him. However, with Laureli and Sancho coming to join the fray, the captain had no chance!
Analesia and Arunil were quite happy in their ranged tasks, until they saw a group of pirates rushing towards them from the Blue Nixie. Arumil, after some careful calculations, used Jungle Razor (may have been a Fireball in there as well) to trim their numbers as Analesia prepared for the melee. The remaining pirates did not last long.
Ronica, having aided the man on the floor, moved on to the church, where several trapped colonists were under siege from a number of pirates. As she fought the pirates, Arumil and Analesia cam to her aid and the settlement of Farshore was soon free of its pirate infestation.
After putting out the fires, the village began to gather around its saviours. From the smoke emerged a noble looking chap, who seemed somewhat irritated when Avner approached him, greeting him as uncle Manthalay. Soon after, the party were pleased to see Lavinia approach them, wreathed in smiles to see them safe. After the initial greetings, a town meeting was called, to which all were invited.
At the meeting, Lavinia called for damage reports (all a bit Star Trek) and asked for a report of the heroes adventures after they were separated. Several months later, Sancho finished describing the game of deck quoits that he had organised and moved on to tell the rest of the tale of the Sargasso and the wreck, the march across the Isle of Dread and the horrors of the Fogmire. At this point, a report reached their ears of a captured pirate and the party went to interrogate him.
Upon seeing Sancho about to speak, the pirate immediately recanted his old ways and spilled the beans about a planned attack on the colony in two months time. His group had been supposed to scout the colony and report back to the raiders, but their captain had been overcome with greed (among other baser urges) and had ordered the attack that the heroes had forestalled.
When Lavinia heard the news, she immediately came up with the tasks needing to be completed prior to the assault. These are broadly as follows:
1. Improve Farshores defences and fortifications.
2. Recruit aid from the Olman islanders in the nearby seven villages.
3. Recruit the aid of the Phanatons, a tribe of strange humanoids dwelling in the interior.
4. Search for caches of weapons left behind by the legendary weaponsmiths, the rakastas.
5. Refloat the Sea Wyvern.
6. Gain access to the tar pits on the Isle of Dread
Our heroes immediately chose to organise the refloating of the Sea Wyvern, mindful that the longer it remained on the reef, the more damage it would suffer - obviously, they were in no way motivated by the thought that it would also supply them with the chance to return to Sasserine to spend their money! With this in mind, they set off in the Blue Nixie with a carpenter and his three apprentices on board. The carpenter pointed out that repairing the damaged ship would require tar, so the tar pits became their priority and so they landed close to the village of Tanaroa to see the natives and get permission for their new job.
As they approached the village they had left just the day before, they soon saw that it was not in the happy go lucky state they had left. The villagers were dancing around a charred bat totem in the centre of the village, chanting one words over and over again - strangely, Ronica (Think it was Ronica, anyway) could understand their chant to be Zotzilaha. As they drew closer, the totem burst into flames and a humanoid figure with the head of a bat became visible in the flames. It snarled in a language which, again, only Ronica seemed to understand, saying "Zotzilaha hears your pathetic prayer. return what was stolen or burn". The batlike humanoid burst into flame and seven flaming bats appeared.
As the party started to move toward the bats to help the villagers, the bats charged them! The party soon discovered that the bats attached themselves and fed, causing painful wounds that burned. Even so, they were not a great threat and were swiftly dealt with.
After the fight, the chieftain approached them and thanked them for their aid. She explained that an idol had been stolen from their gods shrine on the slopes of a nearby volcano, the idol being a small gold statue of a bat. After a lot of searching, the idol was mystically found in Ronicas backpack and our heroes set off to return it, for which boon the chieftain promised aid against the forthcoming attack.
Current Victory Points: 0
Task | Victory Points |
Secure aid of Olman | 250 |
Secure aid of Phanaton | 200 |
Defeat Temauhti-techuani | 100 |
Deliver Rakasta weapons | Ongoing |
Total | 550 |
Task | Victory Points |
Secure aid of Olman | 250 |
Secure aid of Phanaton | 200 |
Defeat Temauhti-techuani | 100 |
Deliver Rakasta weapons | 50 |
Hallow the cemetery | 25 |
Aid at chapel | 25 |
Upgrade the harbour | 50 |
Repair the Sea Wyvern | 200 |
Total | 900 |
Location | Task | Complete | GP Limit Raise | Do again? | |
1 | Docks | Fortify | Done | Yes | |
2 | Warehouses | Solve thefts | |||
3 | Palisade | Fortify | |||
4 | Watchtowers | Fortify | |||
5 | South Gate | ||||
6 | Cemetery | Hallow | Done | 1000 | No |
7 | East Gate | Troglodytes | |||
8 | Barracks | Recruit | |||
9 | Vandoboren Manor | Election | |||
10 | Meravanchi Manor | Election | |||
11 | Clayworks | ||||
12 | Woodworks/Smithy | ||||
13 | Tannery | ||||
14 | Last Coconut | ||||
15 | Chapel | Spiritual healing | Done | Yes | |
16 | Hall of Records | Lost tribe | |||
17 | Infirmary | ||||
18 | Greenhouse | ||||
19 | Laboratory | ||||
20 | Farms |
Task | Victory Points |
Secure aid of Olman | 250.00 |
Secure aid of Phanaton | 200.00 |
Defeat Temauhti-techuani | 100.00 |
Deliver Rakasta weapons | 50.00 |
Hallow the cemetery | 25.00 |
Aid at chapel (3) | 75.00 |
Upgrade the harbour | 50.00 |
Repair the Sea Wyvern | 200.00 |
Upgrade palisade | 50.00 |
Upgrade watchtowers (6) | 300.00 |
Recruit militia (3) | 75.00 |
Election for Lavinia | 150.00 |
Infirmary | 50.00 |
Flesh Golems | 100.00 |
Vrocks | 150.00 |
Total | 1825.00 |
Location | Task | Complete | GP Limit Raise | Asset Raise | |
1 | Docks | Fortify | Done | ||
2 | Warehouses | Solve thefts | |||
3 | Palisade | Fortify | Done | ||
4 | Watchtowers | Fortify | Done | ||
5 | South Gate | ||||
6 | Cemetery | Hallow | Done | 1000 | |
7 | East Gate | Troglodytes | |||
8 | Barracks | Recruit | Partial | ||
9 | Vandoboren Manor | Election | Done | ||
10 | Meravanchi Manor | Election | N/A | ||
11 | Clayworks | ||||
12 | Woodworks/Smithy | Partial | 2000 | ||
13 | Tannery | ||||
14 | Last Coconut | ||||
15 | Chapel | Spiritual healing | Partial | ||
16 | Hall of Records | Lost tribe | |||
17 | Infirmary | Done | |||
18 | Greenhouse | Done | 1000 | ||
19 | Laboratory | Done | 5000 | ||
20 | Farms | ||||
Total | 2000 | 7000 |
As the last of the Vrocks fell, the party returned toward the docks to deal with the fireball threat. As Arry arrived, he managed to get one shot off at the sorcerer before the group was fireballed. As Laureli Flame Striked the sorcerer, the party split up and began to use bowfire to try to take him down as soon as possible. In retaliation, he lightning bolted Laureli and, after another flame strike, he then cast mirror image to try to avoid the arrows and arrows of Arry and Jack. Sancho, as the sorcerer fell, turned himself invisible and swift flew aboard the ship, as the others turned their attention to the two remaining Yuan Ti. Sancho attacked one of them, shouting 'Ha!' as he appeared beside the rather shocked Yuan Ti. With Sanchos melee attacks and the supporting bowfire from land, the battle came to a swift result.
As Sancho searched the dead for magic items, he noticed a winged demonic figure talking to Lavinia in the centre of the settlement. Jack set off at full speed to investigate and was shocked when their mentor, Lavinia, attacked him. Pausing only to punch her in the face (because he could), he attacked the strangely familiar, yet completely unrecognisable demon. With Arry joining him in the assault and Laureli using spiritual weapon, the battle was brief. As the demons last act, he pulled a black pearl the size of a large orange from his pouch, dropping it as Jack felled him. It shattered on the ground, releasing a 20 foot radius acidic cloud which burnt those standing within it.
As they tried to see what was going on, they noticed some form of magical effect at the centre of the cloud, which appeared to be growing in power. Jack and Arry ran from the cloud and Jack wrestled Lavinia (still ineffectively attacking him) to the ground. Laureli left the cloud to try to figure out what to do next. Sancho, rushing into the cloud (at great personal risk, as he pointed out once or twice) attempted to discern what the effect was. He connected it to legends of pearls which caused great decimation many years ago, transforming people into savage monsters. He then made the connection to the strange events at the cove back near Sasserine, where there had been some form of savage transformation of pirates and wildlife (there are those who would say the two were synonymous). Realising that if he was right, the entire island was at risk, he decided the best way forward was to contain the blast in an extra dimensional space and called for a bag of holding. Laureli rushed to Jack (still getting frisky with Lavinia) and asked him for the party treasure bag. Not knowing how long was left, she rushed back into the cloud and Sancho held the bag over and around the strange magical effect. After thirty seconds or so, the effect appeared to go off and all was well with the world again.
Having saved Farshore from the assault, the heroes assessed the damage. Only seven citizens had perished in the attack and, despite the fireballs, the bulk of the settlement had survived. As Lavinia (having thrown off the compulsion she had been under) organized rebuilding, the party went and negotiated peace with the troglodytes, just for the hell of it.
Final Victory Points: 2,275
Assets: 7,000
GP Limit: 3, 800