Into The Lands Of 
Shadow
As the people of Farshore cleaned up the swath of 
destruction wrought by the assault, our heroes took a well-earned rest and 
waited for Lavinias call. After a couple of weeks, it came. To paraphrase, she 
had discovered from the pirates records that the shadow pearls were being 
supplied from a cove to the north. By a happy coincidence, she also needed to 
placate a dragon turtle called Emraag in the same cove and she felt the party 
were the best people for the job (how unnerving is that!). 
 
They set out in the Sea Wyvern and had an 
uneventful voyage to the north, anchoring up outside the cove and attempting to 
call the turtle by declaiming in loud voices. When this mysteriously did not 
work, they hopped in the jolly boat and moved into the cove. this tactic proved 
far more successful at attracting his attention, as they realised when a head 
the size of a house popped up out of the water and glared at them. After an 
initial false start, Sancho soon convinced the turtle to leave all of Farshores 
vessel alone, turn vegetarian and try to learn Greek (well, one out of three 
isn't bad). The turtle was so impressed, he pointed out the cave they 
wanted.
Landing at a disgusting and rotting jetty, they 
disembarked into a cave, only to find it occupied by a ferocious and short-lived 
dinosaur. During this brief disagreement (Jack thought the dinosaur should be 
dead and it disagreed), four troglodytes joined the fray (again, not for very 
long). Without really paying any of this much attention, apart from the black 
stones which appeared to have held shadow pearls at some time, the group 
moved further into the caves ad tunnels under the Isle of Dread.
 
After a four mile walk down a corridor lined with 
disturbing Trog imagery of the creation of the pearls, they came to a gate. 
Analesia opened it to be confronted by a trog covered in bandages. before it 
could attack, she moved to the back of the party and Arry moved forward. As the 
trogs moved to defend their home, the heroes were caught in a corridor fight 
until Jack bull rushed it into a rather easier combat, which was soon 
over.
 
Their attention was soon caught by a prisoner in a 
cage near the middle of the cave. In it was a Trog, who introduced himself as 
Irgzid Uzeye and begged them to release him. He told them that the disease the 
trogs were suffering from was Laogzeds blessing, from the trog god Laogzed. When 
they mentioned the shadow pearls, he offered to take them to the source of these 
dark objects and was swiftly released. As the party realised that they had just 
killed the nurses in a hospice, their typical adventurous side took over and 
they followed Irgzids directions to go down a dodgy lift shaft, leaving the 
terminally ill trogs to starve to death.
After yet another lengthy walk, the party came to 
another cavern, where they encountered an elder black pudding. It promptly 
grappled Jack and stripped the armour (and some weaponry) from Jack, Arry and 
Laureli. However, with some effort (and a lot of hit points) the monster was 
eventually taken down.
 
Eight miles further on, after an encounter with 
some spectres which was swiftly terminated by the power of Laurelis faith, they 
came to a deep fissure in the path. Irgzid directed them down a steep ledge. As 
they neared the bottom of the chasm, they were attacked by a roper, which 
latched on to Jack, Analesia, Arry and Laureli and commenced reeling them in. 
This proved a big mistake, as as soon as they were close enough, it got 
mullered!
 
A Bad Day (or Two) in 
Paradise
Moving on from the Roper, the party moved ever 
deeper underground. After a further 16 miles of walking, they came to a blue 
sheet of light, which blocked the tunnel. After ascertaining that it was highly 
magical and probably was the Cerulean curtain they had heard of, they ambled 
through it with nary a concern and continued into the caverns. After some more 
walking, their guide advised them that the mongrelfolk village of Barbas was 
nearby and it might be an idea to go visiting. Taking his advice, they came to a 
maze full of moulds and fungus, discovered by the age old method of ambling into 
it and coughing a lot. Analesia guided them through the deadly moldfield and 
they easily got to the far side, where they encountered six hook horrors 
guarding the village. Striding forth, Sancho shouted 'Hello, I am sancho Grubb'. 
This diplomatic call so frightened/impressed the guards on the walls behind the 
hook horrors that the party was greeted into the village by the 
headman.
 
They spent a day and night (difficult to tell which 
is which, really) in the village, exchanging tales of derring do with the 
townsfolk.The headman told them of an ancient battle between fish demons and 
surface dwellers had ended when a great gift from the god Tlaloc had caused the 
caverns to dry up. Before they left the village, the headman took them to see 
one of the fish demons, which they realised was in a state of suspended 
animation rather than dead. Their guide left with the villagers, who were 
planning to move home, as a great disaster was impending.
 
Another 16 miles later, they reached a large temple 
like cavern, with the ghost of a troglodyte high priest standing on a ledge.They 
soon realised this was an illusion but decided to leave the aboleth which cast 
it to its own devices. The aboleth tried to persuade them to destroy Tlalocs 
tear, as the only true way to stop the creation of shadow pearls. Surprisingly, 
give the trust worthy source, they decided to ignore his advice.
 
Only seventeen miles later and they came to a cave 
full of insects, some as large as horses. A great to-do did beset them and much 
running around saying yuck spiders later, they defeated the threats and moved 
on.Finally they reached the living, Cthulhuesque 
city of Golismorga. In order not to put anyone off their dinner/lunch/breakfast, 
suffice it to say that the city resembles an inside out whale. They met a 
devourer, had a nice chat and then a bit of a barny with him, with the expected 
result. Ditto a small band of kopru. Two shaboaths gave them more problems 
(these are water dwelling elementals) until Arumil rather nerfed their potential 
with a wall of stone.
They made their way to Tlalocs tear, where they had 
a disagreement with a brain collector. It was here that Arumil, flying above the 
party, was accidentally caught in the range of a cone of cold and expired high 
above the group, before settling to ground once the spell expired. They laid him 
to rest in the crater, before Sancho decided to sit on the top of the stone 
head. Having visited, they left the head intact and set off to find the home of 
the lords of dread.
 
They found a great ziggurat, partially stone clad 
and swarming with kopru, nagas and troglodytes, where they were joined by Keth 
Longstrider, a fighter and cavalryman. Deciding that fighting their way in was a 
bit silly, they air walked/flew to the top, where three kopru behemoths stood 
guard. An irritating combat ensued, with Arry and Jack dominated and various 
party members badly wounded. As the last of the kopru tried to escape by taking 
a potion of flying, he got well and truly mullered by far too many attacks of 
opportunity.
After healing and recovering their wind, they 
turned their attention to the valve which appeared to be the door into the 
structure. Eventually, Analesia noticed that there were four apertures with what 
seemed to be buttons at the bottom. They depressed all four simultaneously and 
the valve opened.
 
Lowering themselves in by various means, the party 
assembled inside the ziggurat, in a living, pulsing room with a hole in the 
floor. Jack started down the ladder to the next level, only for it to fill with 
water as he reached the middle of the ladder. Ignoring safety and commonsense 
(there is a theme here somewhere) he continued, only to spot a dangerous looking 
kopru cleric. A lengthy and complicated battle ensued, which I can't remember in 
detail. Jack nearly died as he lost consciousness in the water and was saved by 
the swift attention of Laureli, who got him conscious and then got him out of 
the water to the tender mercies of Sancho in the room above. After a very brutal 
fight, in which most of the party came close to death, the cleric was defeated 
and the water level swiftly fell.
Moving on to the final level, they met the creature 
that created the fould shadow pearls, a bilewretch of holashner. A truly epic 
combat took place, with the three fighters only just standing by the end and 
most of the rest of the party in a less than healthy state.
Secure in the knowledge that they had disrupted the 
lords of dread, the party began to leave the ziggurat. Sancho flew up invisible 
and distracted the kopru guards while Arry and Jack climbed out. On noticing 
them, twio of the kopru moved to attack them, while the third flew down into the 
ziggurat to take on the rest of the team. The party, separated and unable to 
work effectively, were in dire peril, particularly when a dark naga joined the 
fray, and in the ensuing chaos, Jack fell to a series of mighty blows from one 
of the kopru. Shortly after, the battle was won, but too late for Jack, and the 
remainder of the team made their way back to the surface with heavy hearts for 
the loss of Arumil and Jack.