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            | The House of the BeastWhispers of WarOne mid-morning day, a stranger stalked into the Battlemarket - a tall gangly 
man clad in the robes of a priest. Ardeth, who was lounging about in the bar, 
after coming in from the morning patrol struck up a conversation with the man 
who introduced himself a ZafiyidZafiyid told them he needed an urgent 
audience with Lady Almah as he had news of import for her and the Heroes of 
Kelmarane. Ardeth agreed to set up a meeting and headed off to the Palace. After 
arranging with Garavel to meet with Almah after the midday meal, he went off to 
round up the other Heroes. Around one o’clock they assembled in the Lady Almah’s 
reception chamber – Barid somewhat reluctantly. Raschid, as Abbot-Protector of 
Sarenrae, also brought his new acolyte, Kaliel, a monk recently arrived at the 
Temple.
 
 Zafiyid told Almah that he brought a warning - the Carrion King 
was uniting all of the gnoll clans in the area for a strike against them. With 
the paltry forces based in the town, even with the help of the Heroes, Kelmarane 
could not survive such an all-out assault by the massed gnoll clans. After the 
cleric withdrew, the lady Almah asked for counsel – Ardeth immediately suggested 
a surgical strike to take-out the Carrion King and thus remove the unifying 
force behind the gnoll army. In the absence of any other suggestions Lady Almah 
agreed. Dakshi was summoned to the meeting and asked what intelligence he could 
provide about the Carrion King. The scout told them the he was a gnoll 
worshiper of Rovagug, initially exiled from his tribe for his beliefs; he had 
found some source of power beneath Pale Mountain and emerged as a powerful force 
amongst the gnoll clans. The Carrion King was based in an abandoned temple on 
the northern slope of Pale Mountain , and he gave Ardeth directions on how to 
get there. Lady Almah agreed to fund basic supplies for the mission and early 
next morning the party set off.
 The six-day journey to Pale Mountain 
proved eventful. The first three days were relatively quiet, but on the third 
night, as Neryl stood watch, they were attacked by a small pack of blink dogs. 
The blink dogs proved more of an irritation that a serious threat and  were soon 
slain. On the fourth day as they followed the river, Sparky spotted a creature 
he identified as lamia on the opposite mountainside, but rather than confront 
the beast they avoided a battle by hiding in the undergrowth by the riverside.  
Again, that night, as they slept by the campfire, Raschid was attacked by four 
chupacabras. He was badly wounded before his comrades roused themselves and 
joined the fray. Fortunately Gromrelda and Neryl were on hand to provide healing 
after each of the attacks; the cleric was also able to help with the 
debilitating blood-loss caused by the chupacabras.
 
 At the end of the 
sixth day, as twilight fell, they arrived at the foot of Pale Mountain  and 
while the others found a relatively secure hiding spot near the temple, Barid 
went off on a scouting mission. An hour or so later, he reported back - the 
eastern entrance was guarded by gnolls accompanied by hyaenadons, but there was 
some broken areas of the perimeter wall where they might be able to gain access. 
One by one they sneaked their way round to the broken wall – Neryl and Gromrelda 
making judicious use of Sanctuary.
 
 
 The GatehouseArdeth, Gromrelda and Barid were first to scramble over 
the broken-down wall and peer into the temple compound. Fortunately there was no 
sign of activity and they ghosted across the corner of the courtyard to the 
northern gatehouse. The dome that had once graced this low building was creaked 
and broken so Ardeth levered himself onto the roof and moved across to peer 
down into the darkness. He could see vague forms moving around in the gloom 
below – but they looked like human rather than gnoll. Gromrelda and Barid joined 
him and the dwarf’s darkvision confirmed that they were indeed humans and 
judging from their general poor condition and the remains of manacles hanging 
from their wrists, they appeared to be escaped slaves. Ardeth and Gromrelda 
dropped down into the room and quickly reassured the slaves that they meant no 
harm. A few minutes later they were joined by Barid and the others and the 
clerics began distributing food and some basic medical care.
 The slaves 
were pathetically grateful to see them, telling them they had taken advantage of 
an attack yesterday by a tribe of troglodytes on the gnolls to make their 
escape. At one end of the gatehouse a partially buried stairway led down below 
the compound – the slaves pointed out that they had used this to escape from 
“the Warrens” below, but were had holed up here as they had no supplies or 
weapons with which to undertake the long trek back to civilisation. Gromrelda 
led the way down into the depths. Where the stairway ended abruptly in a 
collapse, she fixed a knotted rope to the banister and dropped down into the 
tunnel below – the others followed. Gromrelda cautioning them to keep any 
light-sources covered until they were sure what they were facing.
 
  Moving on down the rough-hewn passageway, they passed an area of worked
stone where a wall had been broken down and hastily repaired with
boulders cemented into place with mud. Passing further down Gromrelda
could see a hallway – clearly the scene of a fairly recent battle –
where a hulking gnoll stood guard. Gromrelda hastened back to the
others to inform them and they decided that a direct assault was their
best recourse. The sneaked forward into position in darkness, while
Kaliel prepared to uncover his everburning torch to light the battle.
With a cry Gromrelda charged forward-as she did she noticed another of
the hulking gnolls standing off to one side and hastily called a
warning. Ardeth immediately changed the focus of his attack to the
second gnoll and battle was joined. Neryl cast spiritual weapon and joined the attack on the first gnoll, as Raschid too 
danced in to attack. Barid moved to support Ardeth while Sparky launched magic 
missiles hither and thither. The gnolls proved fearsome opponents and very 
difficult to kill, but eventually the party prevailed.
 
 As the party paused to take breath, heal, and search the area, Sparky
noticed that, curiously, both the gnolls had curious lumps of
scar-tissue on their foreheads. There were three exits from this room –
on a door that was sealed with an arcane lock. A second doorway led to
a passageway which headed west while a pair of tunnels led off to the
south-east. Gromrelda decided to check-out the south-eastern tunnels
and immediately ran in to two more of the hulking gnolls. Another tough
combat followed until the gnolls were slain. Sparky again noted that
the two gnolls had the same curious lumps of scar-tissue on their
foreheads.
 
 After resting form their second grueling combat in such a short time, 
the party decided to head back an check out the broken down wall they had passed earlier. Ardeth moved 
to the front and began to shift one of the boulders blocking the gap – 
unfortunately he also tripped the trap that had been set there! A jagged 
portcullis swept down, winging Raschid and impaling the barbarian beneath it 
with a sickening crunch. They portcullis proved impossible to budge, but 
eventually Gromrelda used soften earth and stone on the ground beneath Ardeth to enable them to dig their 
friend out. After this disconcerting episode they decided to head back to where the slaves 
were hiding to rest.
 
 
 Grundmoch's LairAfter their abortive trip underground, the party decided 
to check out the upper levels of the House of the Beast. Their first target 
proved to be an empty storeroom of some kind and they found little of interest. 
As they moved across the compound both Sparky and Gromrelda though they spotted 
movement at the top of the tower that loomed over the North Gate - but decided 
not to investigate yet!
 Gromrelda and Ardeth headed towards the 
westernmost of the three minarets in the centre of the compound. There didn't 
appear to be an entrance at ground level, so the barbarian began shinnying up 
the sheer walls to a window about 40 ft up. Ardeth found the minaret to be 
completely clogged with spider webs, he had a half-hearted attempt to burn some 
of the webs away but soon desisted as the huge bulk of a monstrous spider heaved 
it's way towards him.
 
 Barid decided to head towards the  West Gate, 
sneaking along the wall and then finding the doorway mysteriously blocked he 
hauled himself up onto the roof and made his way to the front of the building. 
He found that the entrance on this side was guarded by strange lizard-like 
creatures carrying javelins. Heading back to  the compound, he dropped down to 
the ground and the others moved across to join him.
 
 Sparky identified the 
lizard-like creatures as troglodytes - probably the ones the escaped slaves had 
mentioned. Ardeth speculated that it might be worth attempting a parlay as they had 
a common enemy in the Carrion King. At first the idea received a somewhat cool 
reception, but Ardeth and the 
Barbarian, ever impetuous, decided to set out on a diplomatic 
mission anyway.
 
 Unfortunately his embassy fell at the first hurdle as a was 
unable to understand a word that the troglodytes were saying to him. Eventually 
conceding defeat he came back to fetch Sparky and Neryl. As both the sorcerer 
and the cleric spoke Draconic, the negotiations went somewhat smoother, and soon 
they were ushered into the presence of the troglodyte chieftain - 
Grundmoch.
 
 Although the troglodytes were initially suspicious of adventurers, some
smooth talking by  Sparky, brought the chieftain round and,
although he would not agree to help directly he did agree to provide
the party with a relatively safe place to rest should they need it.
 Grundmoch also warned them that the North Gateway was home to a
nest of gargoyles and that a huge serpent laired in the building along
the South Wall.
 
 Reporting back 
to the others, and having secured their rear the party decide to press on at 
attempt to investigate the ancient Temple itself. They made their way towards 
the western entrance, discovering it guarded by a group of eight gnolls, Ardeth 
and Gromrelda charged one guard while Raschid and Kaliel another  - a fireball 
from Sparky took care of the other six!
 
 Once the gnolls were taken care 
of Barid and Kaliel rushed forward to investigate. Unfortunately in their haste 
they both failed to spot the area was liberally strewn with poison smeared 
caltrops and soon both were hopping around clutching at sore feet as scorpion 
venom lanced it's way through their veins !
 
 
 The Great DomeAfter Barid confirmed that the doors were not trapped, Raschid and
Gromrelda thrust them open to reveal a  narrow passageway curving
round the perimeter of the dome. In front of them was another set
of double doors, in front of which was a coiled rope with grappling
hook attached. Closer inspection of the rope revealed it to be coved in
old bloodstains. Barid once again checked the door for traps and after
declaring it clear, Raschid and Gromrelda led the way.
 The dome rose high overhead, it's inner ceiling had collapsed at some
point leaving a rubble-strewn floor that was cluttered with heaps of
  animal skeletons and countless bloodstains. Entering cautiously into
the room, Gromrelda and Raschid were attacked by two huge scorpions
which dropped down on them from the walls. As the two engaged, their
colleagues rushed in to help. Sparky started slinging spells before
leaping into combat with his magical punch-dagger. Kalie hung back for
a while providing light with his everburning torch before leaping
towards one of the scorpions and administering a punishing series of
kicks. Ardeth swung his mighty axe, and even Barid got in on the
act.  In the ensuing battle Raschid was badly hurt, but eventually
the huge beasts were slain. 
 After Gromrelda had headed what wounds she could and various potions
were drunk, the adventurers proceeded across the rubble-strewn floor to
another set of doors. This set of doors led back into the perimeter
corridor and then on to a wide hallway that showed little sign of use,
 and led to a set of external doors that had rusted shut.
 
 Kaliel wandered round the  corner and reported back to the others
a stairway that led down to the lower levels. Gromrelda led the way
into a large hallway that was guarded by three of the hulking Unchosen
and three hyaenadons. A brutal combat ensued, but eventually the party
secured the area.  Howver the party was so badly bruised and
battered by the ferocity of the encounter that it was decided toi
retreat back to the  safety  of Grundmoch's lair and rest up.
 
 Before they left however, the bodies of the Unchosen and the hyaenadons
were dragged up to the scorion chamber and arrayed as if there had been
a great battle there.
 
 
 Coils of FlameAfter resting up with Grundmoch and his tribe the party 
decided to head back into the warrens. The bodies had been removed from the room 
where they had first encountered the Unchosen but he spattered bloodstains 
remained on the walls. The spent some time pondering the wizard-locked door but 
eventually decided to head for the western passageway.
  Barid spent some 
time searching the passageway for traps, but it was clear. The door at the end 
was not locked but something seemed to he stopping it opening – Gromrelda and 
Raschid pushed the door open, finding that what had been obstructing it was a 
tangled mess of spider webs. The party edged cautiously into the room, Ardeth 
speculating that this might be where the giant spider he’d seen in the minaret 
came from. Sure enough, the huge spider dropped down and attacked, in the combat 
that followed Ardeth was bitten and poisoned by the spider’s 
venom.
 
 Searching the spider’s lair, Barid discovered a desiccated corpse 
that wore brightly shining chain mail and sported an amulet round his neck. 
While the rogue searched the others headed out the southern entrance finding a 
long curving, web-entangled stairway that led up to the minaret.
 
 The 
northern exit from this room was partially blocked by boulders on the other 
side. Raschid and Gromrelda managed to force it open revealing it led to the 
hide-out of the escaped ogrekin slave Lazrul and those that had remained with 
him out of fear. Lazrul was less-than-pleases at the interruption and charged to 
defend his domain, smashing into Raschid with what looked like a small uprooted 
tree. Raschid dropped pole-axed and Gromrelda and Kaliel both went to help with 
healing. Sparky tossed a fireball into the room which handily disposed of most 
of Lazrul’s followers, Ardeth then moved in to help Gromrelda finish off the 
raging ogrekin. The ogrekin disposed of, Kaliel took the last surviving escaped 
slave up to join his fellows aboveground.
 
 Discovering there was 
little of interest in Lazrul’s hideout they headed back the way they’d come 
heading for the south eastern exit. A passageway to the south led to the huge 
room where they’d faced-off against the Unchosen and the Hyaenadons the day 
before, but as the guards there had been reinforced they decided to head 
elsewhere. They found one tunnel that appeared to head upwards toward the tower 
the gargoyles occupied, but the stairway was blocked by a rock-fall. A third 
passageway led northward to where a shaft descended down to a lower set of 
tunnels. Kaliel seized the in initiative and headed down into the darkness, the 
others following somewhat reluctantly. Kaliel led the way through the tunnel for 
some time , noting as he did the increased warmth of the air. The passageway 
abruptly ended with a solid-looking trapdoor in the floor.
 
 The trapdoor 
was forced up, unfortunately releasing cloud of poisonous and even more 
unfortunately, flammable gas - which was ignited by Barid’s torch. After dusting 
themselves down from the explosion, Barid headed down in to the vertical 
passageway. In an alcove at the top he recovered some arrows from the skeleton 
of a halfling adventurer.  Once Barid had arrived at the bottom, Ardeth dropped 
a rope which the others used to descend. Kaliel scorned the rope and just 
dropped the 20 feet landing lightly and heading up the passageway the led 
northward. After some time the passageway ended in a wide cave with other 
passages leading off from it. Kaliel noticed fresh air coming from the western 
passage and headed that direction, followed by the all others except Barid.
 
 Barid explored the large cave noting that there was a table near the 
centre upon which stood a cracked ceramic bowl and several baskets. As he 
perused the table a voice called out asking if he had come to make an offering 
to the masters.     Looking around, the voice came from an earth mephit lounging 
on a pile of rocks. The mephit introduced himself as Andgronakraks, seneschal to 
the masters, and asked if they had any shiny rocks or metal to offer. Barid 
offered the mephit a crystal ball which he began munching on as if it  was an 
apple. The others arrived back having ascertained the passage did lead to the 
surface. They offered Andgronakraks metal coins of various denominations which 
the mephit munched contentedly on. After he had finished, he offered to go and 
fetch one of the masters, to which the party readily agreed. The earth mephit 
returned a few minutes later with a couple of salamanders who asked what their 
business was? When told by the party they were seeking help in the battle 
against the Carrion King, the salamander offered to take them to Lesaar.
 
 
  Lesaar turned out to be a salamander cleric who seemed friendly enough, 
offering them tea and chatting comfortably about events in and around Pale 
Mountain. He told them that he believed Ghartok (the name of the Carrion King) 
was actually seeking a powerful artefact called the Scroll of Kalikshon in the 
ruins of the temple. He believed the Scroll would give him sufficient power to 
conquer the surrounding area and then all of Katapesh.   Lesaar also offered an 
observation that Ghartok’s adviser Rokova had an agenda of his own and indeed it 
was he who had brought Ghartok’s attention to the existence of the Scroll. On 
being questioned by Ardeth about the monstrous gnolls, Lesaar advised that they 
had been created by the self-styled Madfang the Holy Ascensioner, an ex-cleric 
of Lamashtu in Ghartok’s service. 
 Ardeth asked the salamander if he 
could offer any more help in their struggle against the Carrion King. Lesaar 
said he could offer what small clerical abilities he had, then sighed and said 
that unfortunately he was not in a position to offer more help as he was but a 
simple cleric, not the leader of the tribe. However he did offer the observation 
that should the currently leader of the tribe, Thratnias, ever suffer an 
unfortunate accident, then he might find himself in a more powerful position and 
thus able to render more aid.
 
 
 
 
 
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