Quest for the Unknown

From Lexicanum

Frandor’s Keep

Jack Biggins had a treasure map!

True it was somewhat crumpled and stained with vaguely unpleasant marks, and he had bought it from a one-eyed, one-armed, peg-legged ex-adventurer while drunk for the princely sum of 5sp , but it was a genuine honest to Gawd, treasure map. Now all he needed was a crew to help him retrieve the undoubted wealth that it lead to, so he posted a notice up on the board outside the Tilted Keg and headed for a back room with a bottle of rum or two to wait the rush of willing applicants for interview.
 
Frandor's Keep
The interview process went badly, primarily due to Jack's compulsive lying about everythin, but more by their obstinacy than any effort on his part, he somehow managed to recruit some adventurers.

The motley crew, sorry assembled heroes, each carefully selected for their skills and the balance they brought to the Party,  consisted of a loud-mouthed, avaricious and flatulent dwarf named Urvak; a mute female half-orc who bashfully proffered a scrap of paper bearing the word “Grim” on it before running and hiding; a lively gnome Cleric of Pangrus called Scroggin and a human Fighter who proclaimed his name to  be Selwyn son of Selwyn (who as well as being handsome was doubtless Legal, Decent, Honest and Truthful, and therefore most likely going to be a bucketfull of trouble). The final member recruited, Meg, claimed to be a Wizard, as she stumbled drunkenly into the room and was, it rapidly became clear, as well as being drunk as a lord was mad as a box of frogs!

Jack decided to forgo the niceties of drawing up formal Articles of Association, or indeed registering with the local Adventurer's Guild, but decided instead to head off to sleep-off the copious amounts of rum he had soaked-up through the afternoon.
 
Next morning, his dwarfish blood pounding at the thought of all that treasure lying unclaimed, Urvak rose ealy and rushed around desperately trying to get everyone organised. Everyone else meanwhile tried to snatch some more sack-time as soon as the dwarf's back was turned! Eventually, mostly hung-over and dishevelled he managed to get them more-or-less lined-up outside the Tilted Keg.

As well as the human and demi-human members of the party, Jack led a tired-looking donkey, that was loaded-down with small kegs and next to Selwyn Jr.  his immaculately laden pack-goat, Gloria,  stood and chewed thoughtfully - not particularily impressed by the assembled Company.

JEntranceack proffered the crumpled map – hopeful that someone could read it! They each perused the map till suddenly Grim nodded and silently set out towards the main gates. Somewhat optimistically, the others shrugged and followed into the Wilderness beyond.  After diverting for a time along the scenic route, they eventually  arrived at the location indicated on  the map with an ornate “Q” - a steep treacherous-looking path which led up to a rocky outcrop.

They cautiously made their way up the slope  to find, hidden by dense vegetation, a cave entrance. Urvak, activating his infravison in dwarfish wise, strode into the cave - to find a sturdy and thoroughly locked door. After stooging about uncertainly for a bit, Scroggin suggested they look under the mat, where indeed they found a large brass key!

Entrance to the Dungeon secured, Urvak led the way down a corridor, only to be accosted by two magic mouth spells that began spewing insults at him. As they went deeper, the magic mouths followed along, giving a running commentary on Urvack's seeming many inadequacies as an adventurer.

Meanwhile back at the mouth of the cave, Jack was having trouble getting his ass into gear, as the donkey seemed reluctant in the extreme to head into the unknown darkness. The titanic contest of wills was cut short however, when Grim marched up and abruptly ended the donkey’s part in the contest with her kopesh!  As she stomped up the stairs to join the others, Jack sighed and began unloading his booze and stacked it on Gloria, before leading him to join the others. He caught up with them in a hallway where they were looting, sorry studying, the aftermath of a battle between adventurers and orcs. Urvak, having called dibs on any cash on the bodies, managed to retrieve a few paltry coins.
 
Heading deeper into the complex, they found a dusty kitchen, dining room and  sitting room - whch was dominated by a classical marble statue of a naked woman. Urvak couldn’t resist, and went up to the statute and touched it. The statue reacted to this over-famililiarity by slapping him – revealing itself to be a mimic. To a running commentary from the magic mouths (who laughed heartily every time Urvak was hit) battle was joined and eventually the stony monster slain.

Trophies, Treasure, Thrones... oh and some drunken orcs.

After Selwyn had removed several pewter tankards from hooks on the wall. After packing them away, he kindly offered to rent them out to anyone who might need a drinking vessel at some point in the future. They then headed out again, down a short corridor which led southwards, where they found two facing rooms which looked like trophy rooms of some kind.  Selwyn Jr. investigated one room (a Trophy Room he guessed) while Grim checked out the other ( a Museum according to the sign on the door), the rest of the party mostly stooged about in the corridor.
 
Jack and Meg continuing to avail themselves of the rum supplies, and then seemingly got bored with each other's company and ambled off in opposite directions. Meg unfortunately ran smack into a couple of wandering  dire cockroaches, drawn by the noise. Quite sensibly, she immediately took to her heels, leaving Urvak, Grimm and Selwyn Jr. to deal with  the fearsome insects while Scroggins provided artillery support with his sling.

Jack meanwhile, slugging at his rum, wandered off down some corridors and ran into a couple of orcs passing what looked like a somewhat ostentatious and garishly decorated throne room!

Fortunately,  the orcs were as sloshed as he was and after declaring undying brotherly love for each other he swapped his rum for some orcish beer and both parties went on their (overly) merry way - happily for the other denizens of the dungeon, neither party were much inclined towards singing!
 
By the time he returned to the others, the dire cockroaches had been disposed of and Grim and Selwyn were busy removing anything that looked remotely valuable from the nearby rooms. Selwyn obtained a wicked-looking curved broadsword of gnome-titan manufacture and Grim a couple of obviously magical broadswords (as they were glowing faintly) and some nice, if a little moth-eaten, gnome-titan clan-flags.
 
Jack let the others go first into the throne room, but only after after calling dibs on two swords on the wall behind the thrones. As they neared the thrones, Urvak and Grim were attacked by two jaculi, but the pillar-snakes proved little challenge to the party. After a brief rest, and Urvak begging some healing from Scroggins (again) , they moved on across the corridor to what appeared to be a chapel.
 
On entering they were greeted by the resident cleric who seemed friendly enough, but as soon as the cleric noticed Scroggin he fled into a rage sceaming incoherently and attacked, transforming before their eyes into  a hideous undead monstrosity....

A Heck of a Fight

The huecuva proved a formidable opponent, particularly as none of their weapons seemed to have much of an impact upon him. The undead focused his attentions solely of Scroggins, ignoring the others almost to the point of rudeness. Eventually, frustrated, the little cleric fled, and hid under a bearskin in the nearby Trophy Room. The rest o f them continued to whale away a the the huecuva as it pursued Scroggin. Grimm managed to buy some time for the rapidly departing cleric by gesturing wildly at the huecuva casing to pause for a moment and regard him pensively.
 
As the undead turned it’s attentions to the remaining party members, Urvak called on them to take refuge in the chapel. Jack and Selwyn Jr. followed the dwarf’s advice, catching their breath as he held the door against the undead’s attempt to get at them. Meanwhile Grimm, accompanied by Meg suddenly had a bright idea – perhaps the result of divine inspiration – the half-orc reasoned that perhaps using silver might help. She quickly fashioned a makeshift knuckleduster out of silver coins and  strode to confront the undead once more.
 
Urvak meanwhile also, had a bright idea (albeit a wrong one) and determined that the dragon's claws he had spotted in the Trophy Room were just the ticket for fighting undead. Throwing open the door he darted past the startled monsterHuecuva and raced out.  Selwyn Jr. and Jack, left to face the undead monstrosity, so Jack swiftly took to his heels .

Fortunately for Selwyn, about that time Grimm arrived and swung a silver-enhanced punch – actually managing to damage the creature. Spotting what the half-orc had done, Selwyn followed suit, fashioning his own weapon from coins. Meg meanwhile stood in the doorway and randomly, and somewhat inaccurately, lobbed coins at the undead cleric. 
 
Urvak, dragging a still bearskin-ensconced Scroggins behind him, arrived and launched an attack, the dragon claws poking wolverine-style between his clenched fingers. Jack meanwhile, his sozzled brain still trying to work out where the bear had come from, leaped forward and dumped a flask of oil over the huecuva, shouting “”Set him on fire!” Meg stood in the doorway, her pyromania warring with her natural wussiness, before leaping forward and  touching her torch to the oil-drenched robes. Almost simultaneously, Selwyn Jr. and Grimm landed a series of silver-enhanced blows that destroyed the monster utterly.
 
After briefly pausing to search the cleric’s room and finding nothing, Jack urged the others to press on randomly opening a door in a a nearby wall which led to another corridor. Selwyn Jr. opened a door they found there only to retch as the stench or rotting garbage filled the corridor. He swiftly shout the door, no-one particularly inclined to investigate further until Urvak offered the opinion that there might be some booze in there.

Spurred on by this incentive, Jack opened the door and weaved his way erratically into the filthy mess. As he did so something stirred in the far corner and a large garbage-strewn figure stood and confronted him!

Lots of Bedrooms and Annoying Corridors

The Trash Ogre rose threateningly (or as threatening as you can be when covered in foetid garbage) and solemnly asked Jack if he was an Adventurer as his mum had warned him about Adventurers! Quick thinking (or compulsively lying) Jack assured him he was not an adventurer but was in fact a wandering carpet salesman! Unfortunately the Trash Ogre expressed little interest in a shiny new carpet for his rubbish-strewn room and Jack departed post-haste.

The next couple of hours were spent mainly with Jack trying to find somewhere to kip and sleep off his encroaching hangover, while the others kept pressing to move on. Urvak did manage to liberate some perfume from one of the many bedrooms of varying quality they found and then proceeded to liberally douse himself in the stuff. Scoggins found a diary that  documented the somewhat patchy romance between two of the inhabitants of the dungeon - Rogan and the fair Melanee, and a nice tortoiseshell dish that would look good on her sideboard at home.
Grimm stood around stoic and silent at the back mostly, while Selwyn Jr. loudly lamented the lack of anything to fight (except for the indigo ambusher that attacked Jack in a corridor) and wondered why he’d signed up with his rag-tag bunch in the first place.

Meg mostly lamented the fact that Jack had run out of booze she could steal!

In the course of wandering many tortuously winding corridors, empty bedrooms and rooms that seemed to have no purpose other than to irritate them they found little of interest except Jack did manage to liberate a very nice pair of Boots of High Kicking from a closet. Eventually they decided to rest - most of the party deciding to rest in the semi-fortified wood-panelled bedroom belonging to Rogan while Jack plumped for the downy comfort of Melanee’s bedchamber.

Next morning when she woke, Scoggins felt awful and realised that he was unwell – possibly as a result of the huecuva’s attacks yesterday. Jack too seemed to be suffering, but he had written it off as the after-effects of the bender he’d pulled yesterday. Eventually Scoggins persuaded him that they needed to return to Frandor’s Keep and seek healing, so to the accompaniment of howls of derisive laughter from the magic mouths they left the dungeon. Fortunately, steeped in wilderness lore, Grimm led them back safely to Frandor's  Keep by the simple expedient of turning the map upside down.

Arriving safely back at Frandor’s Keep, Meg immediately made her way to the pub. The others accompanied Scoggins and Jack to the Temple of Benyan, where after much persuasion, they cut a deal that for a donation of 19gp, 5 pewter mugs, and the promise of a “service” from Urvak the Smelly, the cleric there agreed to cast Cure Disease on them.

Return to Quasqueton

After going on a week-long bender, Jack woke up one morning face-down in them mud (and worse)  in the alley behind the inn. He had a lump on his head and an empty coin-purse. Somewhat reluctantly he decided it was time to gather the troops and go adventuring again. Priorities first though, and he headed to the bar where he cadged enough gold for a hair-of-the-dog from Meg, who was already ensconced. He arranged to meet the others outside the keep and then surreptitiously left the inn without settling his bill. Knowing they most likely had to return to Frandor's Keep, as there wasn't really any other civilisation nearby, the others settled up with the innkeeper, Urvak surreptitiously covered Jack's bill!

Eventually, after some disagreements over the route, they managed to find their way back to the Dungeon. En-route they had a brief altercation with a faeces-flinging lemur who attacked from a nearby copse, but an axe in the face from Urvak  soon disuaded it's poo-tastic japes!

Fortunately  the key was stull under the mat where they had left it, and they got in without any trouble, except form the rogue Magic Mouths who welcomed their return either by celebrating their imminent demise or trying (unsuccessfully) to hit-on Meg!

Their memories hazy they wandered through some of the areas they had been before with little incident save in the kitchen when Jack was almost killed when Urvak conned him into investigating the large kettle hanging in the hearth when a hood winker dropped on him and nearly suffocated him!

As they wandered through the maze of rooms and corridors they recognised more and more of the area, but found little loot as they had already taken anything of value on their previous visit. Wandering more or less randomly they found themselves in the throne room where they were attacked by a snake-like jaculi, which was swiftly despatched.

Finally they made their way to an area they hadn't been, a  guest room that was now the lair of a Trash Ogre . Jack opened the door to a vaguely familiar ( though an alcoholic haze) pig-sty room heaped with trash. Gloria was dispatched in to investigate and was happily rummaging through the trash when a hideous figure erupted from one of the piles and grabbed her, exclaiming "Lunch!" Selwyn immediately charged in to rescue Gloria, the others following slightly reluctantly and the Trash Oge was swiftly slain.

Of Orcs And Ale

Urvak, Scroggin and Selwyn searched through the detritus in the Trash Ogre's room managing to find some jewels, money and a few other useful bits and pieces among the rubbish. Urvak found a pair of silvered ram's horns that might look particularly nice tastefully mounted on his helmet while Scroggin found a nice cloak -  that would be fine as soon as he repaired the nasty looking slash in the back. Selwyn meanwhile found a gnome-sized pair of boots that only needed to be re-soled by the cobbler back at the Keep, being far too small for him he passed them to a grateful Scroggin.

Mr PleasingtonMoving on they found their way to the bedroom of Merevak, a drow magic user who had apparently been Zelligar and Rogahn's advisor - at least judging by the portrait of him, resplendent in fancy black cloak with an ornate rose-shaped silver clasp,inscribed "To wise Merevak, worthy advisor and counsellor". In amongst the documents detailing improvements to be made to Quasquetion on the desk, they found a cache of missives addressed to Roghan headed "The Melanee Problem". They also found in a locked drawer  - which Jack managed to open only after setting off a trap that filled the room with a foul smelling discharge that caused them to retreat for an hour until it dispersed. In the drawer were a couple of scrolls and a wand. Fortunately Selwyn found  the command word in a note, written in the elven script, taped underneath the drawer's bottom.

They managed to found their way into a large chamber occupied  only by a homunculus called Mr Pleasington, whom they managed to get on-side by feeding him sweets. Unfortunately Mr Pleasington having been left inside the room by his master Zelligar years before did not prove very helpful or  insightful. When they tried to leave the room they discovered the exit was actually an Enchanted Door which cast Hold Person on Urvak and then attacked by slamming into him repeatedly. Scroggin and Selwyn managed to drag Urvak out of range from the ignominy of being beaten-up by a door. Eventually once Urvak had recovered from the spell he got his revenge as he and Selwyn hacked and smashed their way through the pesky door.

They headed northward through the apparently haphazard corridors of Quasqueton, Urvak desperately trying to map out their route, and eventually found themselves stumbling into a barracks area full of drunken, foul-mouthed,  belligerent orc guards! With Urvak's hatred of orcs,  combat was inevitable. Fortunately for the Party, although outnumbering them, the orcs were very drunk and the barracks room was soon littered with orc corpses. The corpses were duly looted. One had a very nice set of studded leather and another a fancy black cloak with an ornate rose-shaped silver clasp. Out of courtesy Urvak offered Jack and Meg first dibs on the keg of, distinctly average, beer the orcs had been drinking.

Pausing only to patch up their wounds, the Party pressed on - almost immediately  running into the guard commander -  Erig the Org! After a brief, but bloody, battle Erig met the same fate as his men. Selwyn called dibs on the Org's sword, which glowed faintly even in the light of the lantern. Searching Erig's room they found not only a very nice shield and mace hanging on the wall (which Urvak immediately claimed) but a barrel of very much nicer beer!   In the footlocker next the bed they found a walnut plaque with an inlaid piece of silver engraved with the words "To Erig, great and trusted fighter by my side, and captain of the guard at Quasqueton - against all foes we shall prevail!" Hidden under the clothes was a note written in a feminine script which stated "I'll treasure last night forever" It was signed with the initial M.

Trapped!

After Urvak and Selwyn spent some time jumping around and waving their arms in the air, trying to determine the properties of their newly acquired magic weapons and armour, the Party moved on finding a very strange room full of magicPortcullis pools. The contents of the pools varied enormously. After Meg had a rather too-close encounter with the Pool of Green Slime, the Party ,very cautiously, experimented with the other pools.  Urvak and Jack excitedly discovered a Pool of Beer and proceeded to get stonkingly drunk. They also discovered a Pool of Fresh Mountain Stream Water that they refilled their canteens from, and a most useful Pool of Boiling Water, that they used to cook dinner. The contents of the Pool of Pink Syrup had some healing properties, the Pool of Grey Syrup made you sick with stomach cramps and the Pool of Swirly Green Stuff one made you sleepy! Sadly the Pool of Treasure turned out o be an illusion, and  they settled down to rest, dragging a comatose Urvak and Jack off into a corner.  

The night passed uneventfully save for a few appearances by the rogue Magic Mouth spells who predictably took the mickey out of whoever was on watch, and next morning they set off again, Jack and Urvak suffering from what could only be described as The Worst Hangovers in History! They spent much of the morning wandering the maze of passages in the north-east corner of Quasqueton, discovering little of interest save some empty guest rooms and what appeared to be a gymnasium!

A long and pointlessly zig-zagging passageway led them from the north-east to the north-west corner of the complex where, while they others explored what was essentially a tool-shed, Jack amused himself enormously with a series of three rooms whose sole purpose seemed to be to randomly teleport you between them. 

Leaving the tool-shed, Urvak and Meg led the way down what appeared to be a long corridor, only for the corridor to suddenly vanish into a dead-end and a large portcullis slamming down behind them! Fortunately the others had been lagging behind and managed to avoid being trapped. Selwyn got a hacksaw from the tool-shed and passed it to to Meg. All the noise and excitement however had attracted some Wandering Monsters, and Scroggin came under attack by some dire cockroaches. Armed only with a dagger, the gnome found himself in a bit of difficulty until Jack and Selwyn came to his rescue!

The Library

Several attempts to free Meg and Urvak from the trap failed until Grim and Selwyn employed one of the mining jacks from the storeroom and managed to get the portcullis raised enough for Meg to slip through, albeit with several scrapes on her back! The considerably bulkier Urvak got stuck half way! Jack and Selwyn tried hauling the dwarf through with main force, but only succeeded in nearly dislocating his shoulder! Fortunately Jack spotted a hidden panel behind which was a lever and the stuck dwarf was released.

The Party continued their explorations finding their way to the library. After dealing with some dire-fireflies that had infested the place, Scroggin and Selwyn began perusing the delightful tomes while Jack and Meg began piling furniture and books in one corner for some reason, before Jack wandered off and returned to the keg of beer strapped to Gloria's back! 

Urvak found all this bookish stuff boring and wandered off on his own - only to get attacked by some giant rats being egged on by one of the rogue magic mouths! Grim, who had followed along, managing to arrive in time to help the beleaguered dwarf. Back in the library, the others secured a few select tomes in their packs and headed out. Meg however hung back, and once the others had left, drew out her tinderbox!

Eventually, after wandering around pretty much aimlessly for a while,  the Party retired to the Pool Room to rest and the wounded chance their luck with the healing pink goo!

Next morning they set out determined to head down the stairs they had found to the lower level, finding a basement area with some broken furniture form which led off two passageway dug out through the rock. They took the eastern passageway discovered a hidden wine cellar form which a few select vintages were snaffled before moving on, the passageway heading in a now northward direction.

Zellig's Laboratory and Some Caves

Exploring the cave, the Part noticed that in one corner of the cave was a curiously flattened circle of stone. After examining it cautiously, finding no traps, Urvak stepped on it and vanished! The others followed them and all so vanished - appearing in what looked like a workroom of some kind, several wooden tables one of which was overturned. Behind the overturned table Meg found a large stoppered jar where the body of a black cat floated in some liquid. The others found cabinets full of stone jars which contained various alchemical ingredients or possibly spell components. The adjacent room was a laboratory with more large wooden tables,   a sunken fire-pit over which a large cauldron hung. Several large vats stood in one corner while a smallish skeleton hung from a hook in the ceiling near a large rack. Across from the rack a stretched leather skin was mounted on the wall.

Crawling ClawsEntering the room, while the others were still exploring the cabinet contents in the other room, Urvak noticed that  the tables were covered with the grizzled remains of appendages, human and otherwise and on one was a single stoppered smoked glass bottle. He moved towards the glass bottle only to be attacked by several of the severed  hands littering the table which suddenly sprung to fife - clawing at him. Shouting for help, he fought of the crawling claws until the others came to help destroy the creepy things.

Before returning to he teleportation circle, Scroggin cast detect magic, finding a potion of healing in a cupboard and that both the large jars were magical. They decided to take the magic jars, but on Grimm's advice decided to empty their contents first. On opening the first jar the liquid immediately evaporated and the body of the cat within left into life, jumping out of the jar with an indignant meow! Scroggin followed, only to discover the pussy cat had transformed into a jaguar which immediately attacked the cleric. Scroggin fought off the jaguar until his friends came to aid him and the big cat was slain.

The second jar, although their was a hiss as its contents - presumably gaseous  - escaped, appeared to do nothing. And the Party were most aggrieved when Scroggin informed them the jars were no longer magical!

Returning to the caves they explored several winding tunnels which occasionally widened into caves. Most were empty but there were occasional threats - they were  attacked by piercers in one and cave gougers in another. In one huge cavern Selwyn disturbed a huge swarm of bats by deciding to test the echo - wisely they Party beat a retreat as the annoyed bats swarmed around them biting. Fortunately no one contracted rabies or anything worse! There was more danger to come though, when Selwyn blundered straight into a gelatinous cube. Fortunately his friends managed to save him , on on slaying the quivering monster they retrieved a considerable amount of treasure from it's remains.

The Party barely had time to celebrate their new found loot when Urvak immediately fell into a pit! Eventually retrieving the dwarf, the Party noticed that the way ahead had been blocked off - someone had rolled a large boulder to block the way forward. Urvak, Grim and Selwyn then amused themselves in a game of boulder pushing with their unseen opponents and eventually managed to force back the boulder enough to allow Urvak to charge through.

Their unseen opponents turned out to be three troglodytes, who were quickly overpowered and slain as the rest of the Party forced their way through the gap! 

"Treasures" of Quasqueton

The large statue at one end of the cave turned out to be ill-formed, but carved from the rock of the cave itself and completely immobile. The far end of the cave was blocked by a large iron-bound door. Selwyn Jr. quickly discovered the door was locked and a voice on the other end told them to "Go 'way!" in broken Common. Jack came forward, and somehow managed to persuade whoever was on the other side of the door to open it - mainly by promising not to kill everyone there!
The cave beyond was home to a small tribe of troglodytes who had apparently moved in after Roghan and Zelligar had left Quasqueton, and also contained an exit to the outside world. The Party spent a little time questioning  the LGQMtroglodytes, despite the  stench, but got little useful information. 

They started to head back the way they had come when suddenly Urvak dropped as if pole-axed to the floor of the cave. Scroggin was unable to wake the dwarf, and advised he was merely sleeping - something obvious from the loud snores punctuated by the occasional flatulence! Somewhat reluctantly Grim agreed to stand guard while the others continued their search 

Highlights of their their tour of the lower levels were many and various. Firstly they discovered a cave of shimmer-moss - which proved  very distracting to some of the Party. Next was a cave with a huge glowing magical crystal - which was interesting, though they couldn't work out what to do with it! Near that cave, they disturbed a nest of rats from which they got nothing other than several painful bites! Next they found a  partially completed amphitheatre which was infested with dire-fireflies, who  quickly drove them out, and then a cave where a Lime Green Quivering Mass nearly had Meg for lunch. Finally they found the cess-pit , which they, probably wisely, declined to investigate further.

Eventually they headed back to the bat cave, this time exploring quietly so as to not disturb the bats! Eventually Jack managed to find a secret door which led to a narrow passageway/. Off this passageway was another secret door that led to a large cave full of chests. Sadly most of the chests were open and pretty obviously empty, but some where locked. Selwyn Jr stepped forward and prised one open with a crowbar, releasing a cloud of gas into the room. This action also alerted the treasure-trove's guardian, a muck golem, which rose up and attacked. Fortunately for the Party, the muck-golem was not in the best of condition and they managed to overcome it and the remaining chests were quickly looted.

They returned to the others where Urvak still snored loudly. Once they managed to get the dwarf awake, Jack informed him and Grim sadly that they had failed to find the treasure and fed up, were returning home.

No one mentioned the nice mink fur cape Jack was now wearing, as they left the dungeon through the troglodyte cave, and headed back to Frandor's Keep.















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