And Madness Followed

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Szith Morcaine

 

CITY of the spider queen

 

The Dordrien Crypts

Returning to Dagger Falls after spending some time in Hillsfar resting and re-equipping, the party were almost immediately summoned into the presence of Randal Morn.

Randal, told them that the drow raids had got much worse in the fortnight the party had been away – the raids had been of a scale not seen in generations. Fortunately some of his scouts had managed to track one of the raiding parties back to the vicinity of the Dordrien Crypts, wherein according to local lore a passage to the Underdark laid. Realising the utter folly of sending an army into the Underdark, he wished the part to take on the task of finding out what had stirred up the drow and stopping it. He was willing to pay 10000gp and also offered to extend a line of credit at the Temple of Tyr for healing and other spells.

 

Barely pausing to purchase supplies, the party set out on the 10 mile hike south to the foothills of the Dagger Hills where the crypts lay. On arrival in the late afternoon,  they searched around two of the still standing crypts outside - Dalgarth detected undead inside one, however as the crypt appeared to be sealed, they decided to leave well enough alone.

 

Adizar found tracks leading into the main mausoleum in the hillside, and after a knock spell from Aerlyn entered into the darkness. In the passageway beyond they found the bodies of 5 drow who had been stripped of all save their tabards with s spider motif on them. Arnelius and Aerlyn identified that hand-crossbow bolts – presumably fired by other drow – had killed the males and the females appeared to have been abused and then clubbed to death.

 

Heading deeper into the complex, they found a shut door, Adizar searched for traps and finding none stepped aside to allow Dalgarth to enter the chamber beyond. Unfortunately for Dalgarth as he stepped into the room a glowing Symbol lit up beneath his feet !  As the burst of light alerted those back in the corridor, that something untoward had happened - two golden-hued celestial dire-tigers appeared and assaulted Dalgarth. His friends watched stunned for a moment as the creature’s claws and teeth bit into the dwarf ferociously. A brutal combat ensued as Didagi moved to confront one of the tigers and Arnelius and Adizar the other. Yellyond rushed forward to heal Dalgarth who had fallen before the combined assault of the creatures. Aerlyn, standing in the doorway hurled spell after spell at the creatures only to watch in horror as many of them fizzled out unable to bypass the celestial spell resistance.  As first Yellyond then Didagi were attacked and grappled by the tigers - eventually using Dimension Hop and Slide to free themselves – Dalgarth lay on the floor casting cure spells on his colleagues. Adizar and Arnelius continued flanking one of the creatures and sneak attacking it – although Adizar had to withdraw at one point to use his wand of Cure Light Wounds.  Eventually, battered and bruised from the conflict the party emerged victorious from the battle. Arnelius examined the symbol and found it inactive.

 

After retrieving some minor treasures from one of the sarcophaguses the party left the vault, moving deeper into the crypts. Yellyond stopped at another doorway that appeared undisturbed – she called Adizar forward, who examined the door and pronounced it free of traps. Yellyond then tried to open the door – only to see a glowing symbol appear in from of her – which emitted a black glow, which enveloped her. As she felt the icy hand of death upon her she struggled for a second before shaking off the worst effects of the spell as the pain hit her. As Dalgarth rushed forward to heal his comrade, Arnelius moved forward to examine the door again, searching it carefully though avoiding touching it. He quickly identified the magical Finger Of Death trap and disabled it.

 

As Yellyond recovered behind him, he opened the door. In the vault beyond stood a large statue of a regal looking woman with jewelled eyes – four doorways led off this room. Eagerly the rogue stepped into the room only for the statue to raise a hand to halt him and a voice call out.  He stopped and consulted with his colleagues, unfortunately no-one could understand what the voice said, however the meaning of the raised hand seemed clear enough! After a brief consultation they decided they were here to find drow, not loot tombs and decided to leave the statue alone. Leaving the vault and closing the door behind him, Arnelius went to scrawl a warning message on the door – however to his horror he found the trap had somehow reset itself and he was engulfed in the cloying back light. Fortunately, like his colleague, he was able to shake off the worst of the spell’s effects, and after some healing decided to move on.  

 

At the end of the passageway, a stairway led down into a natural looking cavern. The walls of this cave were covered with niches into which jumbled bones had been deposited. Moving swiftly through this cave to the one beyond – which was also covered in bone-filled niches - the party found this cave dominated by an alien-looking statue.  Dalgarth identified the statue as one of Jergal an ancient deity of death.

 

Moving swiftly onward as they moved down a tunnel a voice called out “Hail sister in darkness, why do you travel with the light-walkers?”  Yellyond, at the front of the party said “You talking to me?” The voice, apparently ignoring her – reiterated its question. Eventually, realising the voice was addressing her, Aerlyn said “I too walk in the light” – at which point the ropey tentacles snaked out of the darkness attacking Yellyond and dragging her up the passageway. As her colleagues reacted, more ropey tentacles snaked out of the darkness grasping at Adizar and Arnelius. As Adizar struggled against the tentacles grappling him he suddenly felt all the strength drain out of him – Arnelius and Yellyond proved luckier in resisting the roper’s strength drain and continued to fight. Aerlyn began casting spells against the creature but initially struggled against its spell resistance – as did Dalgarth. Yellyond and Arnelius engaged the roper in melee as Adizar struggled feebly on the ground. Eventually Aerlyn used a orb of cold which bypassed the creature’s resistance and in combination with the damage from the melee attacks killed the creature.   

 

After Dalgarth cast restoration on Adizar the party moved deeper into the crypts, finding a cave that smelled strongly of fresh death. Scattered piles of equipment lay around. Yellyond cast detect magic and identified several items of interest , but as she bent down to pick up a studded leather breastplate, five ghouls suddenly appeared from nowhere and attacked. Dalgarth reacted by invoking Moradin and attempting to turn the foul undead and four of them vanished!  The fifth who also appeared to be under some form of enchantment seemed to be made of sterner stuff and continued attacking first Yellyond, then Adizar as he moved to assist his colleague. As Arnelius to moved to support, Aerlyn cast greater disrupt undead at the creature to little seeming effect – though suddenly the ghoul vanished. Arnelius not convinced the ghoul had gone anywhere continued sweeping the area the creature had stood with his swords – to no avail.

 

For a few moments the party stood poised, Aerlyn readied a spell, while Dalgarth cast one and began to glow with a lambent light. The rogues spread out to began to investigate the other treasures Adizar began snacking on some jerked beef. Unfortunately Arnelius made straight for the area where unbeknown to him the invisible creature stood silently, and as he examined the greataxe before him the creature attacked! Instantly Aerlyn’s spell went off – another greater disrupt undead – again to little apparent effect. As Dalgarth cast his own spell it’s golden rays hitting the creature, which screamed - he suddenly realised that this was not an undead, but some kind of evil outsider. As Arnelius attacked it at Yellyond moved to support, Adizar continued to munch his snack Aerlyn let loose a cone of cold into the area – Arnelius with his superior reflexes avoided the effects, leaving the demon to take the brunt of the attack. Despite it’s cold resistance the outsider fell slain.

 

After retrieving the treasure the party moved on down a tunnel, which opened, abruptly into a large cavern – the group just had time to take in the large hole in the ground and the tunnel leading downwards when they spotted the drow guards staring incredulously at them!

 

Reacting swiftly to the presence of the drow guards the party deployed into the chamber – Dalgarth challenged the guards to surrender and when they failed to do so Aerlyn cast a cone of cold. One of the drow and the wraith spiders fell, the other guard took to his heels down the sinkhole, reaching for a potion as he did so. The second wraith spider feebly attacked Yellyond, but faced with the entire might of the party it didn’t last long.

 

After a brief rest, the party followed down the sinkhole – Adizar being the first lowered down the steep slope. One by one the others followed cautiously save Dalgarth who decided that falling was a better option than climbing and clattered to the bottom. At the base of the sinkhole a long corridor continued the descent before ending abruptly in a smooth granite wall that did not match the stonework surrounding it. In front of the wall was another sinkhole – this time with a stout iron ring embedded in the rock near the lip. The party spent some time examining the wall – Yellyond opining that it was the creation of a wall of stone spell and Dalgarth confirming it was no natural formation. Eventually however they decided to investigate the sinkhole. Adizar, fastening a rope to the iron ring, began lowering himself down.