The Burning City

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The Undying Temple

 

Castle Maerimydra

Having defeated Kourgoth and rested in  the ruined temple of Lolth, Aerlyn teleported the party to Waterdeep to re-equip and re-supply before  the assault on Castle Maerimydra. Returning once more to the temple, they spent some time examining the castle for the best point to attempt to penetrate the drow defences – after some time they decided on a small balcony part-way up the lesser Tower.  

 

Flying across to the tower, they found a small door. Cobol quickly bypassed the wards on the door and, each speaking the password obtained from Logala, entered the depths of the Lesser Tower. Quickly disposing of a couple of drow priestesses on guard there, they quickly made their way across the tower to the walkway to the larger tower.

 

Abyssal Ghouls & Angry Mages

Entering the larger tower, they moved through an empty hallway, past one door to the right and another with a stylised hydra painted on it,  to a set of double doors. Opening the double doors they found a curious room where, surrounded by four sturdy pillars, a glowing green pillar of light disappeared through a ten foot hole in the floor and ceiling. Not trusting the green light, Cobol Shemdar and Beth squeezed past the pillars to the double doors opposite which Cobol checked for traps – finding none.

 

The double doors opened out to what had once obviously been a fine library, now ruined and suffused with the foetid stench of death. The reason for the stench soon became apparent, as from behind the bookcases abyssal ghouls poured out. A frenzied combat ensued, which only worsened as more ghouls poured out from the door to the right attacking Aerlyn and Didagi in the hallway. Eventually however the party prevailed, though sorely tested and wounded.

 

After healing and briefly resting, the party pressed on, moving through the ruined library. Noting the stairway that led up to a balcony, they moved through a doorway at the far end of the room and followed a passage along the curve of the tower they found a room where they dispatched two cult champions. Heading back to the passageway it ultimately took them back to the empty hallway, they’d started in.

 

They now decided to investigate the door with the stylised hydra painted on it.  Yellyond opened the door and they trooped into a narrow corridor with three doors leading off it to the left the passage opened out to a dimly lit area. Examining the first door, Yellyond pushed it open to me met by a lightning bolt from within which hit Aerlyn and Shemdar as well. As he dodged the worst effect s of the bolt Shemdar noted a shadowy figure emerging from the gloom in the open area. Ignoring this he charged past his comrades drawing a scimitar and attacked the spellcaster. Ashe charged into the room a second spellcaster cast another lightning bolt at him, but this one failed to penetrate his spell resistance. Yellyond and Didagi also moved into the room to tackle the spellcasters, leaving Aerlyn to face the third assailant as he charged her he was revealed by his decomposing flesh as a revenant.

 

Undead aberrations

Once these drow were dealt with and the rooms searched, the party decided to ascent the staircase to the balcony in the library. At the top of the walkway was another set of double doors- beyond them was another room with the green pillar of light. As Yellyond began squeezing past the pillars, an horrific beholder-like form manifested in the green light and fired one of its eye-rays at her – draining her Con.

 

As her colleagues reacted to this new threat, Yellyond, still reeling, withdrew. Shemdar cast a flame strike at the ghostly aberration and Aerlyn cast a maximised orb of cold – both to little effect! Didagi unlimbered his bow. The doomsphere began attacking with its eye rays – hitting Didagi and Shemdar hard. As the party began to retreat from this horror the apparition followed them passing through Didagi and Yellyond to hover above the library, where it unleashed another eye-ray attack as the party assailed it. Eventually Yellyond’s ghost-touch weapon and  a series  of ghost touch arrows from Didagi slew the beast.

 

Battered and bruised, the party spent some time healing and restoring themselves before progressing onwards. They made their way through a shattered series of rooms, before on entering one, Yellyond was attacked by a roper. As the others moved to assist her, the roper called out for help. As the others deployed into the room attacking the roper, Yellyond cast dimension hop to free herself. Aerlyn found herself next entangled by the roper’s tendrils as she cast and orb of cold, but a freedom of movement spell from Shemdar enabled her to free herself. As Didagi launched another series of arrows at the roper, from across the room a six-armed grey render launched itself out of the darkness  at him launching a furious assault. At the same time the dim figure of a drider could be seen who cast a destruction spell at Yellyond to little effect. Shemdar cast a flame strike at the roper which finished it off. The arachnoid grey render launched another series off attacks on Didagi and Yellyond before it too succumbed. As the party passed around healing potions and scrolls of Restoration, Cobol peered warily into the doorway the drider had been casting spells from. There was no sign of the drider but with his darkvision he could see the room beyond was a tangled mass of webs. 

 

Shemdar stepped forward casting a flaming sphere spell to burn away a clearing in the webs, Aerlyn noticed in horror that the corpse of the grey render at her feet was twitching! As the animated corpse lumbered to its feet; Yellyond, realising that Didagi was sitting on the floor next to it defenceless, swiftly cast stand - bringing the bedine to his feet. As Aerlyn cast greater disrupt undead at the zombie grey render, Didagi drew his sword and went to work! Assailed by the twin assault, the zombie was swiftly destroyed.

 

At the other end of the room, Shemdar’s flaming sphere had cleared sufficient webs to allow entry to the room. Yellyond and Beth went forward only to find themselves confronted by a huge spider, as Cobol tumbled into the room a second huge spider dropped from the webs and joined the fray. Moments later as the others entered the room Didagi felt something drop past his face and a tiny spider-like creature bit him on the cheek, simultaneously a flame strike hit Shemdar Aerlyn and Cobol – the enemy spellcaster had returned to the fray.

 

As Beth and Cobol and Yellyond & Aerlyn fought the huge spiders which fell one by one - Didagi felt himself becoming weaker from the effects of the bite of tiny spider attached to his cheek.   He frantically tried to sweep the tiny drider vampire off, to no avail calling his comrades to help, they too failed to budge the tiny creature as Didagi weakened further – Beth even tried her breath weapon – but the tiny creature remained stubbornly attached, draining Didagi’s blood. Calling on his psionic abilities, Didagi, converted his body to ectoplasm, casing the tiny spider to drop to the floor. As it tried to scuttle away, Beth tried stamping on it – but didn’t seem to harm the drider as it disappeared into the webs.

 

As the party scoured the webs for the tiny beast Didagi, Yellyond and Shemdar were attacked by swarms of locusts – the unseen spellcaster had struck again. As Shemdar retreated from the swarm unnoticed to him, a tiny form dropped from the webs above him. He noticed however when the vampire bit him, and in an attempt to trap her, cast wind wall. The party deployed around the room – warily peering at the wind wall as Yellyond cleared the remaining webs from ground level using her spells A few seconds later Aerlyn was surprised as the drider, having used etherealness to escape the wind wall appeared next to her and attacked.  As the vampire appeared Beth charged, swiftly followed by the rest of the party as the assaulted the drider.

  The concentrated attacks of the party soon overwhelmed the vampire who after revering to her gaseous form fled to her cocoon-coffin in the next room. Yellyond was on guard for this and followed the misty form, where as it coalesced in its coffin she destroyed it.

 

After briefly resting and recovering the vampires treasure, the party – led by Cobol – ascended a nearby stairway an found themselves in a kitchen!

 

The corrupter of the weave

After searching the kitchen and helping themselves to some additional supplies, the party moved on through this level. Despite the tidy appearance of the kitchen, most of the floor seemed to be empty; on the far side of the levitation chamber however they soon ran into trouble! Opening a set of double doors, Yellyond was confronted by three armoured drow males bearing halberds. The gaping wounds and lifeless eyes swiftly identified them as undead – though as one cast an ice storm into the room where the party stood, it was apparent these were no ordinary zombies but revenants.  Revenants or not, a combination of Shemdar and Aerlyn’s spells and Yellyond’s enchanted blade made short work of them.  

 

Beyond this hallway led off two doorways, one led to what was once a richly appointed bedchamber now, like much of the castle, despoiled and devoid of interest. The other proved more interesting – Shemdar, listening at the doorway could feel an unnatural coldness; stepping aside to let Yellyond open the door he saw an unearthly blue glowing mist began to spill out of the room. Yellyond strode confidently in to the low-lying mist and just had time to see a ghostly figure raise his arm and point at her before she found herself trapped in a forcecage.

 

Aerlyn and Shemdar deployed into the room, they too saw the ghostly apparition – unknown to them this was Duneth Wharrail the archmage of Maermydria turned into a powerful form of wraith by Irae. As Dunath cast a circle of death at them Aerlyn retaliated with a greater disrupt undead – nether spell had any effect. Shemdar suddenly ran forward and reaching out to touch the ghostly apparition cast heal on the archmage. With an unearthly scream the archmage’s spirit vanished!

 

While they waited patiently for the forcecage to release Yellyond, Aerlyn and Shemdar examined the curious mist which seemed to be poring though from nowhere from a point several inches above the floor. Shemdar also found a large pearl sitting in the corner of the room. After 32 hours of waiting and study till Yellyond was released, they had determined that the mist was actually the raw magic of the Weave, corrupted somehow to bolster necromancy and hinder the use of positive energy – although the mist itself was invisible outside this room - the effects would soon spread across the city and then beyond! At the rate the stuff was poring from the Rift it could be across the whole of the Dalelands in weeks!

 

Once Yellyond was freed from the boredom of her captivity, the party went on – more determined than ever to stop Irae and her plans. Heading up a level, and avoiding the effects of a symbol of death at the top of the stairs, they came across a large room dominated by two dragon corpses – one black one white. As they stood in the doorway the black lumbered to its feet and began moving unsteadily towards them. The zombie was quickly despatched, however as they enter the room, the corpse of the white, turned her head and greeted them. She introduced herself as Ice and welcomed them to her “domain”. Shemdar engaged the undead dragon in conversation, who told them that Dunath held her here against her will using a powerful magic pearl - should the party retrieve it for her she would offer what information she could and leave in peace. Yellyond gave her the great pearl they’d recovered from Dunath’s quarters and after exchanging some further pleasantries – the dracolich began battering down the wall of the tower to make her escape.

 

The Irritated Ambassador

Moving up a level in the tower, Shemdar opened a door to reveal a room shrouded in Shadow – an irritated voice called out asking what the hell he was doing breaking into an ambassador’s room? A spirited discussion with the occupant revealed him to be an ambassador from the city of Shade. It quickly became clear that he had little time for the adventurers and little interest in what they were doing and just wanted them out of his rooms so he could get back to sleep!

 

Eventually they left him in peace and moved on through the tower. Across the hallway was a richly appointed suite of rooms that had once belonged to the matron mother of Maermydria – the room still showed signs of the titanic struggle that had ensued when Irae overthrew the previous regime in the city – however one door seemed undamaged. Examining it Yellyond triggered another symbol of death – this time however Aerlyn fell victim to the trap and crumpled to the ground - Shemdar reacting swiftly cast last breath on the fallen half-drow.

 

As the form of a young gnome began slowly to appear next to the body of Aerlyn; watched over by Shemdar, Yellyond went beyond the warded door to find five large chests filled with treasure.

 

A Sorcerer Reborn

Once used to her new form, Aerlyn attempted to fashion clothing for her new body from her backpack, grumbling irritably about the diminished form she found herself trapped in, Didagi, Shemdar and Yellyond stood guard. Once Aerlyn was ready, and without a backwards glance at her discarded corpse on the floor of the room, she led the way forward to the bridge to the lesser tower.

 

At the far end of the bridge a set of double doors waiting, Shemdar opened them, to reveal another pack of abyssal ghouls guarding another levitation shaft, relieved at finally having something to vent her frustration on Aerlyn cast Field of Icy Razors and Shemdar followed up with a Firestorm. The badly wounded ghouls consumed by their hunger still pressed home their attack, but Yellyond and Didagi swiftly finished them off.

 

Heading down a staircase, the party emerged into a large hallway presided over by a huge greenish statue of a spider, just as Yellyond was warning that it would probably animate and attack them, it obligingly did so! The serrated edges of its legs doing fearful wounding damage to those it struck. However Shemdar's scarab of Golembane and Didagi's adamantine dagger proved more than a match for the construct.

 

Moving through a set of double door from the lesser tower to a bridge connecting to a third stalactite, the were confronted in as hallway by a drow warrior,dressed in demonic looking armour, who as he got to his feet said "finally, something worth killing!" As battle ensued, two abyssal ghouls joined the fray from a nearby room. The combat was brutal and swift as brutal blows were traded. Ultimately, Aerlyn, still peeved, hit him with a maximised disrupt undead, greater, and then for good measure hit the abyssal ghouls with the same spell!

 

Beyond the room guarded by the warrior, was a curious room decorated from a demon's nightmare -  in bizarre statues depicting scenes of tortured painful death. There was a large staircase at the far end and with the floor between made of what looked like bones. The party barely had time to take in the bizarre sight when three large four-armed demonic figures appeared and began to attack.

 

As the creatures blows struck Didagi, Shemdar and Yellyond they could feel the grave-cold of negative energy surging through their bodies as levels were drained. As the brave warriors strove to hold off the beasts, Shemdar cast an empowered mass cure light wounds, healing his friends but damaging the vampiric demons. Things were looking dicey for a moment until Aerlyn unleashed her disrupt undead greater ray and the bloodfiends fled in gaseous form.

 

Waterdeep and Back

After facing down the vampiric demons, the party decided that a strategic withdrawal was in order, and retreating back to the room where they’d freed the dracolich, used the hole she’s battered in the wall to exit the castle and Aerlyn used greater teleport to send them to Waterdeep. Once there, those level drained by the bloodfiends headed to the temple of Lathander to get restoration cast upon them while Aerlyn sought out a magic user able and willing to cast wish on her to restore her to her former body. Shemdar headed for a druid’s grove outside the city to summon his animal companion. After visiting the temple, Didagi and Yellyond hit the shops and then after a pleasant evening spent in the bar of Selune’s Smile the party had a restful night in real beds. Next morning, after retrieving Shemdar and his new friend Cuddles the Dire Bear, Aerlyn teleported the party back to Maermydria.

 

Re-entering the castle through the same hole in the walls, the party were confronted by two ghostly demonic forms –silverwraiths!. Aerlyn immediately cast field of icy razors at the wraith, only to have her spell rebound on her in a fearsome burst of negative energy. As Aerlyn collapsed to the ground, Yellyond dashed forward pulling a healing potion from her pouch; Shemdar cast a cure light wounds, mass & Didagi drew his sword to face the threat.

 

As battle joined the two silverwraiths attacked and withdrew tactically, sometimes disappearing through walls and appearing up through the floors forcing the party to chase after them, Shemdar too fell victim to the silverwraith magic absorption ability having a flame strike reflected back against him as negative energy. Eventually however, aided by a greater disrupt undead or two from Aerlyn, the wraiths were destroyed.

 

As the party swigged healing potions, the door opened and the revenant of the drow blackguard they’d slain two days previously stood regarding them, red eyes blazing. As he strode into the room he raised his greatsword and issued a challenge to the party. Yellyond, stepping forward accepted the challenge and the revenant charged her. As the duskblade and the blackguard exchanged blows, the rest of the party stood by anxiously watching the fearsome combat.

 

Suddenly the blackguard issued a series of telling blows and Yellyond, badly injured and realising accepting the challenge had probably been a mistake called out to her friends for aid. For a moment her colleges were uncertain whether to intervene in the challenge or not, but Didagi called out to the revenant saying, “my colleague has obviously yielded, I accept your challenge!” The revenant, turned its fiery eyes on him, and nodding grimly turned to face Didagi, as he did so he wheeled suddenly and swung a final mighty blow at Yellyond - dropping the duskblade to the ground.

 

As Shemdar rushed of to cast Heal on Yellyond, Didagi and the revenant began trading blows, eventually the uninjured Bedine gained the upper hand and the revenant was destroyed.

 

The Lesser Temple

Moving through the deserted areas of the castle the party made their way back to the entranceway to the Lesser Temple where they’d fought the Bloodfiends. Though the entranceway was dark from the bone-wrought staircase at the end of the room the cloying scent of incense wafted  down and a low chanting could be heard.

 

Led by Yellyond they party inched their way up the stairway. The temple was decorated with tapestries depicting Kiaransalee and her favoured hierophant – Irae T’sarren. Two mindless zombies stood holding aloft a slab of stone as an altar, three other zombies stood cupping burning censers in their hands, the scent of the incense mingling with the reek of burning flesh, Behind the altar a drow  priestess was in the middle of performing some foul observance to her death-goddess.

 

Didagi dashed into the room , heading straight for the opposite wall. Aerlyn, not far behind the Bedine, cast a Polar Ray at the priestess as Yellyond and Shemdar followed on Cuddles remaining at the foot of the stairs. The drow priestess, sorely wounded, cast spiderfom and dropped from sight.

Unnoticed till now,  another drow form dropped from the ceiling and moving out of the shadows attacked Aerlyn, his red eyes glowing. As Aerlyn reeled from the vampire’s slam attack, Yellyond and Shemdar retaliated against the undead. Shemdar’s eyes eagerly sought the vanished priestess to no avail as her diminutive form crawled under the tapestries behind her. A ferocious combat ensued with the vampire - but ultimately he was badly damaged, reverting to gaseous form and fleeing for the safety of his coffin.

 

As the party congratulated themselves on another victory and saw to their wounds and ills, a howl of pain from below told them that cuddles was in trouble. Rushing down the stairs to aid his animal companion, Shemdar found to his horror a bloodfiend attacking the dire bear.  As Yellyond and Aerlyn ran to help the druid, Didagi’s normally keen vision failed to spot two further gaseous forms seeping under the tapestries at the far end of the room.

 

Confusion and chaos rained as two more bloodfiends joined the fray, made even worse when the first one used his dominate monster supernatural ability to turn Cuddles against his erstwhile friends. Just when things seemed to be going the party’s way as one of the bloodfiends was defeated the drow cleric returned and cast a fire storm at the comrades. Spells cracked through the air and blades flashed as battle raged, till first one then the last remaining bloodfiends were destroyed. The drow cleric, left on her own was swiftly finished off by a flurry of elvenbane arrows from Didagi.

 

Resting briefly and healing after the ferocious combat, the battered and bruised party headed through a set of double-doors at the far end of the Temple. A corridor lay beyond – walled by a curtain of purple flame. As the party stood pondering their actions, they could dimly see a large form standing motionless in the flames.

 

Crushing Blows

After some brief contemplation of the huge shadowy figure immersed in the purple flames, Shemdar strode forward, only to be smashed as a huge metal arm slammed into him. Seeing her colleague assaulted so, Beth rushed forward using her breath weapon and too felt the golems fists slam into her. Withdrawing with Shemdar for healing - the party briefly reconsidered their options before deciding to try attacking again.

Beth, Didagi and Cobol moved forward, supported by Shemdar, drawing adamantine weapons.

 

While Aerlyn stood helplessly by, he magics nullified by the golem’s magic immunity, battle was joined – the golem lashing out with fearsome crushing blows of its huge metal hands. The party retaliated with darting strikes, braving the heat of the flames as their adamantine weapons hit home. The golem periodically belched forth gouts of poisonous gas, but Shemdar through effective use of his wand of neutralise poison ensured no-one came to lasting harm - however the slam attacks the golem took a fearsome toll.

 

Aerlyn suggested retrieving the drow priestesses House insignia, donning it and simply walking past the huge construct, but no one seemed inclined to take her up on her idea, however she went and fetched it from the priestess’s corpse anyway.

 

As the battle raged, dreadful wounds were taken, while each piece of damage inflicted on the golem seemed to magically repair as the flames licked across it. Sensing this, Aerlyn used a limited wish and cast a greater dispel magic on the wall of fire. Deprived of the healing from the flames – the damage to the golem finally began to mount. However, despite Shemdar’s healing magics, first Cobol, then Beth were driven to the ground with fearsome injuries – Didagi too staggered as the damage mounted.

 

Seeing her colleagues could not prevail Aerlyn used a scroll to cast a wall of stone between the golem and her friends, which gave everyone time to retreat and gain healing. After a brief respite - and some additional preparations - the battle was rejoined. Didagi, after borrowing Shemdar’s ring of adamantine touch, broke down the wall of stone with his scimitar. As her comrades joined the fray once more, Aerlyn decided to test her theory of earlier, and as blows rained down on her colleagues, strode confidently and untroubled past the construct. The golem ignored her!

 

As she turned to regard the combat now behind her, Aerlyn noted that this time the ebb and flow of battle had turned in their favour - deprived of the healing flames the damage on the golem mounted rapidly, and despite the carnage wreaked by its fists, its end was inevitable.

 

Moving past the wreckage of the golem, the others joined Aerlyn as she made her way through the double-doors at the end of the corridor. The party found themselves in a large cylindrical cave, in the centre of the cave a twisted tower rose crookedly upwards. Near to top of the tower, obscuring it from view, a sphere of utter blackness hovered ominously.